Catalog 2022-2023 
    
    May 15, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

Course Descriptions


 

Digital Gaming and Interactive Media

  
  • GAME 165 3D Character Design

    4 credits
    Students construct and map “Low Polygon” 3D characters of their own design in this course. Students practice various modeling and skinning techniques and construct their own texture map for this character. Students learn to differentiate key attributes between a High Polygon and a Low Polygon character.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Utilize various modeling techniques
    • Apply high quality textures to Model
    • Troubleshoot polygonal issues

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 182 Game Mechanics 2

    4 credits
    Students will work on small teams to create a game mod using an industry standard level editing software. Best practices for advanced level editing techniques will be practiced as well level design theory, creation, and workflow.

    Prerequisites: GAME 111 GAME 124 , and GAME 127  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Use advanced tools in a level editing to create game levels
    • Create particle effects within the Unreal Developer Kit (UDK)
    • Create triggers and procedurally generated content within the UDK
    • Create traditionally drawn schematics and maps of levels to relate to a team
    • Pitch your vision of a game prototype to industry peers
    • Play different roles on a game development team

    Program Outcomes
    This course teaches to the following program outcomes:

    • demonstrate technical proficiency and creative skills as related to the digital gaming field
    • compare and evaluate electronic games taxonomy and design theory
    • mod game levels in current level editing tools

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 210 High Resolution Sculpting 1

    4 credits
    This course will introduce students to the basics of the ZBrush software. Students will learn the techniques associated with ZBrush as well as Basic 3D modeling theory.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Construct basic models in 3D using Zbrush
    • Edit existing models with Zbrush
    • Paint textures using Zbrush
    • Compare and analyze various modeling techniques
    • Troubleshoot technical problems

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 215 High Resolution Sculpting 2

    4 credits
    This course will build on the student’s previous knowledge of Zbrush and introduce advanced skills related to implementing Zbrush into the game production pipeline. Students will learn how to create highly detailed characters and objects that can be displayed in portfolios.

    Prerequisites: GAME 210  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create high end models for game production
    • Implement high end skills like topology, extraction, and normal mapping
    • Paint textures using Zbrush and export to Maya
    • Create a portfolio piece to show potential employers
    • Customize the interface, create macros, and tweak Zscripts

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 266 Character Animation 2 with Maya

    4 credits


    Course builds upon the character and technical animation skills learned in MMDP 150 Character Animation 1. Students will rig a skeleton in Maya, apply and weight that rig to a character mesh, and animate the character in Maya with emphasis on advanced digital and traditional and character animation techniques.

    This course develops a mastery of character acting and emotional facial animation in Maya with advanced rigging techniques with the goal of producing a professional quality demo sample reel. Students will learn to animate looping and linking game play animation cycles- walk, run, jump, fall, hit, recoil, gesture, idle, etc.

    Prerequisites: GAME 124  and GAME 150  

    GAME 165  recommended

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create and implement a rig for biped character animation in Maya
    • Utilize key frame and procedural animation
    • Adjust and edit skin weights
    • Create looping cycles of key-framed actions
    • Create fluid, dynamic character animation
    • Create emotionally expressive facial and body gestures.
    • Create lip sync facial animation
    • Utilize Motion Capture data
    • Produce professional quality animation demo reel

    Program Outcomes
    This course teaches to the following program outcome:

    • rig and animate characters and props in current industry tools

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40

  
  • GAME 272 Game Development - Team Projects

    4 credits


    Students will form  production teams based on roles in professional game development studio. Team members will develop their specialized skills as they design, create and develop playable games for public display and potentially commercial distribution.

    Students will develop the disciplines and skills of concept art, game design, story narrative, character creation, animation, game mechanics, environmental art, event triggering, level editing, game programming, sound creation and audio editing, project management, promotion, presentations and play testing.

    The teams will develop projects on  current and next-gen gameplay engines and technology including mobile, PC, MAC, Oculus Rift and consoles.

    Prerequisites: GAME 108 GAME 124 , GAME 127 GAME 148 , and instructor permission

    Course Outcomes
    Upon successful completion of this course student team members will be able to:

    • Develop an original game concept and produce a game design document
    • Collaborate effectively with other team members to develop playable interactive experiences that are congruent with the game industry standards
    • Present games at PAX Game Expo in Seattle

    Program Outcomes
    This course teaches to the following program outcomes:

    • demonstrate technical proficiency and creative skills as related to the digital gaming field
    • present ideas, pitches, and portfolios to industry and peers

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40

  
  • GAME 273 Digital Gaming Workshop - 3D Portrait Modeling

    4 credits


    Workshop introduces students to 3D facial modeling using Blender software. Class teaches fundamental industry-standard modeling skills to create a realistic 3D portrait that students may transform into a personalized fantasy portrait bust model.

    The project will result in a final digital file format that can be rendered and 3D printed by the student. Blender is a free 3D modeling program that the student can continue to use after the workshop.

    This course covers Facial Concept, Design and Development, Modeling, 3D Materials & Textures, UV Mapping, Digital Painting Texture. Previous game design and creation, traditional art and digital graphics programs and coding experience are a plus.

     

    This course is exempt from the underage enrollment process.

    Prerequisites: Passion for gaming, familiarity with different gameplay genres, strong computer software skills. Instructor permission required.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create original character concepts and designs
    • Create professional-quality 3D models
    • Develop digital painting skills
    • Create textures in Adobe Photoshop
    • Create UV texture maps and apply co-ordinates to 3D character
    • Apply digital lighting principles to 3D Model
    • Output files to create physical models with 3D printers

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40

  
  • GAME 274 Digital Gaming Workshop - A Game in a Month

    4 credits


    Workshop fast-tracks game development led by an industry professional. Students work individually or on teams to develop playable games or apps with state of the art game development hardware and software-Maya, Blender, Z-Brush, Photoshop, and Wacom Tablets.

    Projects are developed using current industry-standard Unity Game Engine, which is available free for students to use after the workshop to continue developing and refining their projects.

    This course teaches Interactive Concept, Design and Development, Gameplay U.I., U.X., Team Dynamics, Leadership skills. Previous game design and creation, traditional art and digital graphics programs and coding experience are a plus.

     

    This course is exempt from the underage enrollment process.

    Prerequisites: Passion for gaming, familiarity with different gameplay genres, strong computer software skills. Instructor permission required.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create original game play concepts
    • Design gameplay interaction
    • Design and layout gameplay levels
    • Collaborate with teams based on professional models
    • Conceptualize and implement gameplay mechanics
    • Balance game play principles of obstacles, difficulty, and reward
    • Play, test, and evaluate gameplay
    • Self-publish game
    • Present original game or application

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40

  
  • GAME 275 Capstone Team Project

    4 credits
    This is a final quarter team-based game development course with an emphasis on developing and defining individual skill sets, relevant industry roles, and game play mechanics, as well as experiencing project management styles and utilizing version control. This course is interactive and industry career-focused and provides students with guideance to develop a strong final portfolio piece to include in GAME 290 Portfolio and Job Search .  

    Prerequisites: GAME 101 GAME 108 GAME 111 GAME 124 GAME 127 , and GAME 210    

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Self-assess strengths and weaknesses in working with a team, such as interpersonal skills, communication skills, and roles within an organizational structure
    • Clarify personal strengths in style, technique, and conceptual development
    • Self-assess for skill gaps in technical abilities
    • Utilize constructive criticism as an opportunity to improve project work or skills
    • Demonstrate proficiency in working across software applications and technologies as necessary to meet an end project goal
    • Employ creative and critical thinking to enhance problem solving
    • Produce a comprehensive and portfolio-ready project including discovery, concept development, iteration and design, and final deliverable
    • Accurately describe personal contributions to a team project
    • Develop and build an interactive game based on pre-determining design specifications
    • Manage production timelines and schedules
    • Develop dependable and effective team communication
    • Maintain and meet milestone schedules
    • Employ project management software
    • Maintain version/source control software to ensure effective communication within the team and management

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 280 Game Industry Internship

    4 credits
    Game industry internship designed to expand student learning in the workplace. Students apply for internships at relevant companies and work with a faculty member and internship supervisor to formalize the academic component of the experiences through development of learning objectives, professional resume, timesheets, work samples, and written reviews.

    Prerequisites: Instructor permission required

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Apply techniques, concepts, and best practices from the classroom to real-world circumstances
    • Clarify personal career goals, and identify skills that need improving to achieve these goals
    • Self-assess strengths and weaknesses in workplace competencies, such as interpersonal skills, communication skills, and roles within an organizational structure
    • Self-assess for skill gaps in technical abilities as they apply in the workplace
    • Use constructive criticism as an opportunity to improve technical and conceptual abilities in a work environment within an organizational structure
    • Demonstrate proficiency in working across software applications and technologies as necessary to meet an end project goal
    • Employ creative and critical thinking to enhance problem solving
    • Meet production timelines and schedules
    • Develop time management skills and effective team communication
    • Maintain and meet milestone schedules

    Total Hours: 100 Theory (Lecture) Hours: 10 Field-Based Experience (Practicum or Internship) Hours: 90
  
  • GAME 290 Portfolio and Job Search

    4 credits
    This course covers the elements of portfolio preparation and the job search process for employment in the digital game, computer graphics, digital illustration, and interactive media fields. Students are also prepared to submit a portfolio for application to the LWTech Digital Gaming and Interactive Media BAS degree program. Best practices for portfolio creation and delivery will be examined, including critical decision-making about which pieces to include based on target audiences or desired careers. Emphasis is placed on communication and personal presentation. This course will conclude with an interview-style presentation to a panel of industry professionals.

    Prerequisites: GAME 101 GAME 124 , and GAME 127   

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Research and analyze industry job roles and local job market
    • Identify job opportunities in chosen specialties and develop relevant career goals
    • Customize resumes and cover letters to specific opportunities or target audiences
    • Create personal branding identity and professional online and social media presence
    • Complete the hiring process, including application, follow-up, phone interview, and onsite interview
    • Develop an understanding of contract negotiations, business documents and human resource issues
    • Create professional quality portfolio projects within chosen specialties
    • Critically examine prior work to determine how to improve it
    • Deliver a portfolio in multiple digital formats
    • Present a portfolio that demonstrates an understanding of the current job market and reflects an awareness of industry work flow, production processes and requirements.
    • Showcase career-oriented skills via portfolio presentation
    • Prepare work for exhibiting at trade shows and job fairs
    • Network to develop local and distance employment opportunities

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 312 Interactive Media Studies

    4 credits


    This course will explore the formal, aesthetic, and cultural aspects of interactive experience and the relationship of digital games to traditional games and other media. Students will examine interactive media from an academic standpoint: history, aesthetics, genres, cultural context, and social significance. Students will deconstruct and analyze various forms of interactive media such as card and board games to develop an understanding of their theory and structure. Students will explore the intersection of technology, user experience, user interface, game design and publishing, and the impact of digital technology on mass media and personal social interactions.

    Prerequisites: Admission to the BAS in Digital Gaming and Interactive Media

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Investigate the social, cultural, and historical contexts and aesthetics of games and interactive media
    • Analyze the significant elements and principles of interactive media
    • Develop demographic and psychographic profiles based on user data
    • Analyze user experiences and user interfaces
    • Analyze gameplay structure and mechanics
    • Integrate social interaction into game design
    • Analyze gameplay scenarios
    • Utilize statistics in demographics and gameplay mechanics and calculate probability outcomes
    • Analyze the difficulty level of gameplay
    • Contrast challenge versus reward scenarios
    • Evaluate the social outcome of gameplay and interactive experiences
    • Analyze gameplay loops

    Program Outcomes
    This course teaches to the following program outcome:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization

     
    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40

  
  • GAME 315 Principles of Game Play Mechanics

    4 credits
    This course covers ontologies and principles of gameplay mechanics and how these elements define player interactions with the rules of a game. Students will learn the formal properties of games: rules, objectives, challenges, rewards, goals, player actions, strategies, and game states. Students will research and develop non-traditional, experimental, and artistic games, as well as games with a commercial focus. Students will develop an awareness of the social and ethical consequences of their projects and explore beyond what are traditionally thought of as games.

    Prerequisites: Admission to the BAS in Digital Gaming and Interactive Media

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Analyze the psychology and principles of play in all forms
    • Conceptualize, visualize, and document the flow of interactive experiences
    • Create meaningful and compelling gameplay experiences
    • Balance gameplay experience with levels of difficulty
    • Analyze and incorporate user feedback into game design
    • Design and balance risk/reward scenarios for the player
    • Determine which elements can be automated to enhance gameplay
    • Design interactive experiences based on traditional core gameplay mechanics
    • Assess the social and ethical consequences of games

    Program Outcomes
    This course teaches to the following program outcomes:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 318 2D Game Design

    4 credits
    This course examines and workshops the development process for 2D games. Students will create original games in common genres for multiple hardware platforms. Topics covered include aesthetics, level design, visual cues, incentive, difficulty, level flow, play controls, scripting, audio, and mechanics in 2D.

    Prerequisites: Admission to GAME BAS program or instructor permission

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Develop a keen observation of gameplay
    • Define how game mechanics and interface define gameplay
    • Define the overall gameplay
    • Create compelling aesthetics  
    • Design and build game levels
    • Balance game level flow and progression
    • Devise intuitive gameplay controls
    • Implement scripting and coding to initiate and control gameplay events
    • Construct gameplay mechanics including frame rate and interaction of play to objects
    • Compare and contrast vector and raster art and generate graphics for 2D
    • Enhance frame rate performance through optimization of code and graphics

    Program Outcomes
    This course teaches to the following program outcomes:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 330 Advanced Character Rigging

    4 credits
    This course covers the primary elements of rigging a character in Maya. This course blends the art and the science of building a character rig. Students will spend time practicing what was demonstrated during the lecture portion of each class.

    Prerequisites: GAME 124 , GAME 312 , and GAME 315  

    Course Outcomes
    This course teaches to the following program outcomes:

    • demonstrate proficiency in character design, rigging, and animation - 2D and 3D
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 332 3D Game Design

    4 credits
    This course examines and workshops developing games for interactive 3D game engines. Students will create game projects in different genres incorporating 3D game mechanics, controls, and cameras. The course will explore the use of aesthetics and level design in a variety of 3D game genres.

    Prerequisites: Admission to GAME BAS program or instructor permission

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Design and create 3D gameplay and interactive experiences
    • Apply conceptual design and aesthetics to create an interactive experience
    • Analyze the impact of games on individuals and society
    • Design for different types of genres and platforms
    • Explore game design on different game software engines
    • Create compelling core gameplay mechanics
    • Design within technical and hardware constraints
    • Demonstrate the impact of visuals and music on gameplay

    Program Outcomes
    This course teaches to the following program outcomes:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
    • demonstrate proficiency in 3D modeling - characters, hard surface, environments and props, and lighting and effects in Maya and Z-Brush
    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 335 Advanced Animation

    4 credits
    This course covers the fundamentals of animating a bi-ped character in Maya. Through animation assignments, students create looping and sequential animation as well as working with motion capture data. Traditional animation principles and techniques are applied in this course. 

    Prerequisites: GAME 124 GAME 367 , and GAME 318  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Apply the 12 principles of animation to any type of animation: 2D, 3D, or stop motion.
    • Animate bi-ped characters in multiple movements
    • Master all animation controls
    • Implement forward and inverse kinematics
    • Set up animation of geometry (objects) without joints
    • Layout the Maya interface for efficient use in animating
    • Record and manipulate motion capture data
    • Apply motion capture data and information transfer to 3D bi-ped character

    Program Outcomes
    This course teaches to the following program outcome:

    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 367 C# Programming in Unity Game Engine

    5 credits
    This course teaches students C# programming language in the context of a Unity gameplay experience. Digital Gaming students learn and apply programming language to game design.

    Prerequisites: GAME 111  and GAME 127  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create object oriented design and implement interactive software in Unity game engine
    • Incorporate 3D interactive graphics including modeling, animation, transformations, lighting, shaders, and ray casting
    • Write gameplay code in C# programming language, classes, inheritance, and event-driven programming
    • Create C# code that allows for high level control of gameplay behavior, movement, and events
    • Write programming sequences of gameplay AI (Artificial Intelligence)
    • Simulate the physics principles of gravity and collision detection with C# code

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 410 Interactive System Design

    4 credits
    This course explores the fundamental principles of interactive design; visual communication and the psychological principles related to design; human perception, memory, and cognitive flow; and conceptual approaches to visual systems. Students will develop the conceptual, analog, and digital skills and tools needed to design, build, and evaluate games and interactive experience systems. Labs will include flowcharting information architecture, storyboarding intuitive user interface and user experience, and rapid interface prototyping techniques.

    Prerequisites: GAME 330 , GAME 332 , and GAME 335  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Analyze and evaluate interactive experiences
    • Design compelling interactive experiences
    • Create game designs employing psychological principles 
    • Design interaction experiences using visual communication principles
    • Integrate psychological principles into game design
    • Conceptualize and display visual systems
    • Flowchart information architecture 
    • Storyboard intuitive user interface
    • Rapidly prototype interface designs
    • Master analog and digital design tools

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 412 Designing for Platforms and Hardware

    4 credits
    This course explores different interactive platforms and hardware. Students examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students also learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience.

    Prerequisites: GAME 330 , GAME 332 , and GAME 335  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and incorporate AR/VR terminology and technology
    • Deconstruct existing interactive technology and games
    • Research how various industries are using AR/VR
    • Analyze the strengths and weaknesses of interactive platforms currently available
    • Design an interactive experience
    • Build an interactive experience with AR/VR technology
    • Discern the production pipeline and difference from normal game development
    • Calculate the minimum and maximum of art assets and what the impacts are to game flow and user experience

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise developing for a wide range of devices and interaction models, including desktop, mobile, and emerging technologies such as virtual and augmented reality
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • create game play and interactive experiences utilizing mobile, augmented, and virtual reality technologies
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 415 Production Team 1: Preproduction

    4 credits
    This is the first class of a year-long course broken into three sections. The class will be organized into teams to develop an extensive project. Preproduction will examine and model how real projects are designed, vetted, and planned before entering full production. Not only will students design and prototype the project and it systems, but they will plan and schedule the development using existing design methodologies based on given target dates, design specifics, task lists, and dependencies.

    Prerequisites: GAME 330 , GAME 332 , and GAME 335  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Write a game concept design and production document
    • Create concept art work for a game project
    • Collaborate as a team member with a creative technology team
    • Plan and schedule the pre-production of a game
    • Develop competency with different management styles for production accountability
    • Manage assets and production pipeline
    • Communicate and negotiate to enhance teamwork and advance the project
    • Develop strong documentation skills
    • Analyze the risk and reward potential of projects
    • Achieve project goals by analyzing and problem-solving production bottlenecks
    • Foster a positive development environment through conflict resolution

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 420 Technical Design

    4 credits
    This course explores the technical side of interactive development. Students will examine core systems to better understand how the overall system works. Student will study and create projects exploring rendering pipelines, shaders, AI systems, physics engines, and other elements at the core of interactive design. Emphasis will be placed on optimization for multiple platforms, including AR/VR and developing technologies.

    Prerequisites: GAME 410 , GAME 412 , and GAME 415  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Analyze how interactive experiences are handled by a platform’s components, including CPU, GPU, RAM, and system memory
    • Integrate the functions of  physics engines along with design optimization
    • Create basis AI systems
    • Design and create an interactive experience with a minimum refresh rate of 60 Hz
    • Integrate interface and menus to interact with game and how data is stored and retrieved
    • Create shaders (by programing or node based applications), PBR rendering, and PBR textures
    • Research and create HDR panoramas for games
    • Implement PBR rendering and PBR textures in-engine

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • GAME 422 Production Team 2: Production

    4 credits
    This course builds on Production Team 1: Preproduction and focuses on entering the development process and building the project.  The academic focus will be on management of production timelines and schedules, regular and effective communication, and the production process itself. Students will produce projects based on pre-determining design specifications; maintaining and meeting milestone schedules; using and maintaining project management software; and maintaining version/source control software to ensure effective communication within the team and management. 

    Prerequisites: GAME 415  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Develop the game concept initiated during preproduction GAME 415 Production Team 1
    • Refine and apply concept art work in-game
    • Manage the production phase of a game
    • Utilize Scrum development methodology
    • Apply appropriate sound effects and transitions to game design
    • Identify and collect existing assets appropriate to target goal format
    • Differentiate designs for various delivery platforms
    • Identify occlusion culling plane needs and memory issues

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 430 Production Team 3: Postproduction

    5 credits
    This course builds on Production Team 2: Production and focuses on completing, testing, and marketing the project. Throughout the course, the development will end and the project will be prepared for release and submission.

    Prerequisites: GAME 422  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Finalize and playtest a game concept started in DGIM 415 Production Team 2
    • Develop marketing strategy
    • Create concept art and promotional graphics for marketing
    • Design a website to market each team’s game
    • Produce and apply appropriate sound effects and transitions to game design
    • Examine all assets for appropriate file extensions and optimization
    • Schedule delivery plans for various platforms
    • Finalize occlusion culling plane strategy
    • Resolve all memory issues
    • Implement baked lighting into game

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 432 Capstone Portfolio

    4 credits
    Students will concentrate on developing their entrepreneurial skills and creating a professional quality portfolio which expresses their unique creative vision and demonstrates their specific industry skills. Lecture and lab will include revising work to industry specifications, editing demo reels, engaging in industry job research, practicing concept pitches and job interviews, developing self-publishing strategies, and developing a robust online and social media professional network. Work will be critiqued by peers and industry professionals.

    Prerequisites: GAME 420  and GAME 422  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Differentiate and develop personal and career goals
    • Design a professional portfolio with an awareness of professional standards for the gaming and interactive industry
    • Produce a professional portfolio website
    • Create business card reflecting student interest in the gaming industry
    • Develop an artist statement of artwork and professional intension
    • Evaluate personal and professional skills and interests relative to their application in possible career paths and projects
    • Write a resume that reflects the student’s most marketable skills and qualities
    • Develop professional awareness through research and networking
    • Effectively present to and communicate with prospective employers
    • Recognize and adhere to copyright laws governing the use of current and emerging media

    Program Outcomes
    This course teaches to the following program outcomes:

    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create and present a professional-quality portfolio and demo games to obtain an entry-level position at a game development company, interactive media studio, or animation studio 

    Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
  
  • GAME 467 C# Programming in Unity Game Engine 2

    4 credits
    Prerequisites: GAME 367  

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40

Early Childhood Education

  
  • ECED 130 Practicum II - Teaching Young Children

    4 credits


    In this course, students will apply their knowledge of developmentally appropriate practice to plan curriculum and collaborate with parents and co-teachers.  Students will reflect on their teaching approaches and evaluate the learning experiences they plan for young children.

    Prerequisites: ECED& 120 , ECED& 160 , and EDUC& 115  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate the interests and developmental needs of children, then create and implement learning experiences based on the evaluation
    • Use scaffolding to support individualized learning and reflect on the results
    • Collaborate and communicate with children, co-teachers, and families to design developmentally and culturally appropriate environments and curriculum
    • Identify ways to become an advocate for children and their needs in the classroom setting
    • Design a professional development plan to build teaching skills and support professional growth

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 80 Theory (Lecture) Hours: 20 Field-Based Experience (Practicum or Internship) Hours: 60

  
  • ECED 140 Diversity in Education

    3 credits
    Students will explore social justice issues and build cultural competency in an educational setting.  Students will examine in depth the historical and current impact of children’s, teachers’, and families’ cultural context in our schools.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and define appropriate terminology in multicultural education
    • Describe and critically evaluate and communicate the social, political and cultural origins and manifestations of racism, classism, sexism, heterosexism/homophobia, ableism, and ageism in the current education system
    • Identify and critically analyze the cultural contexts that have shaped the student’s experiences as well as those of the children and families served in the educational setting
    • Explain the impact of bias on the healthy growth and development of all children
    • Define and describe the following approaches: anti-bias, multicultural, culturally relevant, and bilingual/bicultural
    • Design, assess, and adjust a culturally relevant anti-bias curriculum

    Program Outcomes
    This course teaches to the following program outcomes:

    • apply developmentally appropriate guidance techniques
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 145 Science, Math, Music, and Creative Activities in ECE

    5 credits
    In this course students will explore ways to teach basic science, math, arts and music in early childhood education. Students will become familiar with the principles of instruction to introduce concepts and provide practice for early learners in each of the areas.

    Prerequisites: ABED 46  (or placement into ENGL 93  or higher) and ABED 40  (or placement into MATH 87  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and create age appropriate skills and objectives
    • Explain the importance of science, math, music and art activities in the classroom
    • Develop written activity plans to provide practice in each of the course topics
    • Implement and evaluate planned activities
    • Set up appropriate interest centers to provide practice in science, math, music and art
    • Work as a cooperative member of a small group

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECED 199 Independent Study

    1-5 credits
    In this course students will identify and complete a supervised special project in Early Childhood Education.

    Prerequisites: Instructor permission required

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and examine a specific area of study in early childhood education
    • Design and implement outcomes and assessment methods for their specific project
    • Select, evaluate, and synthesize appropriate research to complete a research paper on the chosen topic
    • Evaluate completed research paper

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECED 200 Practicum III - Reflection

    4 credits


    In this course, students will practice using observation and assessment tools to understand children’s growth and development. Students will focus on adjusting their teaching strategies and curriculum based on observations and communication with families and co-teachers.

    Prerequisites: ECED 130  and ECED& 190  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Apply observation and assessment methods, then utilize the teaching cycle to adjust teaching and curriculum based on the observations
    • Design a system or tool for completing recurring observations in the classroom
    • Modify teaching strategies for individualized learning experiences based on observation data and collaboration with families and co-teachers
    • Evaluate curriculum based on observations of children, their developmental needs, and family culture

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 80 Theory (Lecture) Hours: 20 Field-Based Experience (Practicum or Internship) Hours: 60

  
  • ECED 215 Capstone Practicum

    5 credits


    In this course, students will demonstrate and apply their knowledge of early childhood education in a professional manner. Students will reflect on teaching evaluations and identify ways to improve their teaching and program.

    Prerequisites: ECED 130  and ECED 200  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Assess a childcare program, formulate ideas for improvement, and then discuss the ideas with co-teachers and administration
    • Demonstrate best practices to improve the classroom environment, curriculum, and program
    • Analyze and reflect on supervisor and peer evaluations, and then implement changes based on the feedback
    • Create an evidence-based portfolio that demonstrates knowledge and skills related to prior early childhood education coursework
    • Modify professional development plan and goals for future growth as a teacher

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 90 Theory (Lecture) Hours: 30 Field-Based Experience (Practicum or Internship) Hours: 60

  
  • ECED 300 Influences and Issues in Early Childhood Education

    4 credits
    This course covers analysis of trends that relate to early childhood education, including developmental and learning theories. Students will also discuss social and political issues that impact early childhood education and implement strategies for addressing diversity and equity issues in their classrooms.

    Prerequisites: Admission to the BAS in ECE program

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Research, review, and analyze trends related to early childhood education programs and learning theories
    • Evaluate teaching strategies and modify based on developmental and learning theories in early childhood settings
    • Analyze how systemic power, privilege, oppression, implicit bias, microaggressions, and stereotypes impact early childhood professionals, families, and children’s development
    • Design and implement strategies based on NAEYC standards to address diversity and equity issues in early learning settings

    Total Hours: 40 Theory (Lecture) Hours: 40
  
  • ECED 310 Culturally and Linguistically Diverse Learners with Practicum

    6 credits
    This course focuses on communication and connections with culturally and linguistically diverse learners in early learning settings. The course includes analysis of teaching strategies that support speech and language acquisition skills and incorporate children’s home languages into daily interactions. Students learn to communicate with children about learning experiences in a nurturing and supportive way.

    Prerequisites: Admission to the BAS in ECE program

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Correlate children’s cultural and major social-ecological influences with language, literacy, and communication development
    • Analyze the diversity of learners and their communication development (verbal and non-verbal) in an early learning setting
    • Create and implement a comprehensive plan for an inclusive environment that supports dual language learners and cultural identity development and enhances children’s speech and language acquisition skills
    • Facilitate nurturing interactions that support children’s communication, incorporate the child’s home language, and communicate about children’s learning experiences
    • Demonstrate a culturally responsive approach to integrating literacy experiences into early learning activities
    • Develop partnerships with families to promote language and literacy experiences in the home environment

    Total Hours: 100 Theory (Lecture) Hours: 40 Field-Based Experience (Practicum or Internship) Hours: 60
  
  • ECED 330 Assessing and Enhancing Environments

    4 credits
    This course will focus on assessing and evaluating early learning indoor and outdoor environments based on quality rating systems, best practices in ECE, NAEYC standards, licensing (WAC) requirements, inclusivity, and program approaches. Students will demonstrate advanced skills in adjusting the indoor and outdoor environments to enhance children’s learning and development.

    Prerequisites: ECED 300  and ECED 310  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Assess an early learning environment based on
      • quality rating scales,
      • best practices,
      • early childhood education standards and requirements (including the WAC),
      • and input from children and families
    • Plan modification of an early learning environment based on assessment results
    • Embed literacy experiences throughout the early learning environment
    • Construct early learning environments based on current trends, such as aesthetically pleasing environments, use of natural materials, comprehensive outdoor play spaces, etc.
    • Adapt early learning environments based on the needs of children, families, and communities
    • Choose and create materials to enhance inclusivity and representation of diversity in the early learning environment

    Total Hours: 40 Theory (Lecture) Hours: 40
  
  • ECED 340 Creative Expression

    4 credits
    This course prepares students to design developmentally appropriate creative curriculum experiences involving art, music, movement, and drama. Students will evaluate methods for facilitating children’s use of creative experiences to express their thoughts and ideas.

    Prerequisites: ECED 330  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate and implement current theory and research on promoting creative experiences
    • Design and facilitate opportunities for children to express their thoughts, ideas, and experiences through various creative media including art, music, movement, and drama
    • Integrate creative expression across developmental domains and curriculum
    • Help children express their understanding of themselves and others in a cultural context
    • Advocate for children’s creative expression in early childhood settings

    Total Hours: 40 Theory (Lecture) Hours: 40
  
  • ECED 350 Practicum: Building Connections to Guide Behavior

    2 credits
    Students will demonstrate strategies for building connections with children in a respectful, caring, nurturing, and developmentally appropriate manner. Students will practice techniques for building social connections between children and successfully facilitating group discussions and activities. This course will also analyze challenging behaviors, explore ways to promote children’s executive functioning skills, and encourage children through everyday interactions.

    Prerequisites: ECED 330  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate and adapt inclusive group experiences to ensure that children of all abilities are learning together
    • Design and implement activities that facilitate problem solving and conflict resolution among young children
    • Develop individual guidance plans that utilize connections to promote executive functioning

    Total Hours: 40 Theory (Lecture) Hours: 10 Field-Based Experience (Practicum or Internship) Hours: 30
  
  • ECED 375 Professionalism in Early Childhood Education

    3 credits
    Students will implement ethical guidelines and other professional standards, learn techniques for collaboration, demonstrate reflective practice, make informed decisions, act as effective advocates for sound educational practices and policies, and conduct themselves as members of the early childhood profession.

    Prerequisites: ECED 340  and ECED 350  

    Course Outcomes
    Upon successful completion of this class students will be able to:

    • Demonstrate professional identification with, and leadership skills in, the early childhood field to think strategically, build consensus, create change, effectively collaborate with and mentor others, and have a positive influence on outcomes for children, families and the profession
    • Apply in-depth understanding and thoughtful application of NAEYC Code of Ethical Conduct and other professional guidelines relevant to their professional role
    • Use professional resources, inquiry skills and research methods to engage in continuous, collaborative learning and investigation relevant to practice and professional role
    • Demonstrate critical thinking by integrating knowledgeable, reflective, and multiple perspectives on early education based upon mastery of relevant theory and research
    • Engage in informed advocacy for children and the profession, skillfully articulating and advocating for sound professional practices and public policies
    • Demonstrate a high level of oral, written and technological communication skills with specialization for professional role(s) emphasized in the program

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 400 Math, Science, and Technology

    3 credits
    Students will research, plan, implement, and evaluate developmentally appropriate practices to develop integrated math, science, and technology experiences for children. Students will design inquiry-based activities related to topics like magnetism, cause and effect, shadows/light, motion, patterns, measuring speed and distance, color and light, and nature. This course will also include an overview of developmentally appropriate methods for incorporating math, science, and technology skills into all areas of the curriculum and classroom environment.

    Prerequisites: ECED 340  and ECED 350  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Research, plan, implement, and evaluate developmentally appropriate practices to develop integrated math, science, and technology experiences for children
    • Design inquiry-based activities related to topics like magnetism, cause and effect, shadows/light, motion, patterns, measuring speed and distance, color and light, and nature
    • Implement developmentally appropriate methods for incorporating math, science, and technology skills into all areas of the curriculum and classroom environment
      • Facilitate students’ exploration of concepts such as space, time, and quantity through their everyday routines
      • Discuss math, science, and technology processes with children as they apply concepts to their play-based experiences
      • Utilize observation and children’s emergent interests to plan activities
    • Engage children in problem solving and construction of their own knowledge by analyzing, predicting, and reflecting

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 410 Practicum: Individualizing Learning

    4 credits
    Students will observe and assess young children’s development and interests to create, plan, and implement individualized learning experiences. Students will apply their knowledge of child development to their coursework and document the individualized curriculum using a variety of methods to share with families.

    Prerequisites: ECED 340  and ECED 350  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Develop and implement a plan for individualized observations and assessments with all children
      • Design an equitable observation documentation process that includes children’s expressions, verbal and nonverbal, and family input
      • Communicate observation and assessment results to families in a clear and supportive manner
    • Analyze and utilize data to design individualized learning experiences
      • Develop and implement individual child goals based on observation, assessment, and family input
      • Document individualized curriculum using a variety of methods to share with families
      • Monitor children’s progress of goals developed
    • Create and distribute a culturally appropriate resource referral guide for colleagues and families
    • Align individualized learning experiences with inclusive curriculum design

    Total Hours: 80 Theory (Lecture) Hours: 20 Field-Based Experience (Practicum or Internship) Hours: 60
  
  • ECED 420 Integrating Curriculum

    3 credits
    Students will examine ways to plan, implement, and assess curriculum that is integrated across several content areas and connected with developmental domains to optimize children’s learning and development. Students will focus on combining a variety of active learning experiences to explore curriculum topics, including inquiry based investigations, literacy-related components, field trips, technology, classroom guests, family engagement, and community resources. Students will practice documenting and creating displays to share the learning journey with families and the childcare center.

    Prerequisites: ECED 375 ECED 400 , and ECED 410  

    Course Outcomes
    Upon successful completion of this course students will able to:

    • Analyze learning theories and research to develop curriculum that optimizes children’s learning and development
    • Design curriculum utilizing a variety of approaches and document learning to share with families and program
    • Plan and implement developmentally appropriate materials, activities, and strategies in an integrated curriculum that includes literacy, math, science, social studies, health, safety, nutrition, art, music, dramatic play, and movement
    • Collaboratively design curriculum with co-teachers, families, and program

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 430 Program Development and Administration

    3 credits
    Students will develop leadership skills and abilities for early learning program development including mentoring staff and center-wide communication, as well as financial issues, including marketing and enrollment and retention. The course will focus on standards from licensing (WAC) and NAEYC, along with topics related to meeting and exceeding quality standards. Additionally, students will evaluate strategies for implementing the NAEYC Code of Ethics and demonstrate professionalism while working in a leadership capacity with and advocating for diverse staff, children, and families.

    Prerequisites: ECED 375 ECED 400 , and ECED 410  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create and implement communication plans for families, staff, and the community that address communication needs for emergent situations
    • Develop staff recruitment, selection, evaluation, and retention strategies
    • Analyze and develop fiscal business plans and respond to financial challenges
    • Monitor enrollment trends and design and carry out responsive recruitment strategies
    • Assess and modify program based on quality standards, licensing requirements, NAEYC Code of Ethics, and needs of diverse children, families, and staff
    • Advocate for children, family, staff, and community needs at the center and statewide levels

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 440 Practicum: Advanced Application of Project-Based Curriculum

    4 credits


    Students will apply their knowledge of the curriculum project approach with children by researching their interests, supporting in-depth investigations, documenting learning, and engaging families and co-teachers. Students will facilitate each phase of the project and a culminating event or activity and will practice methods for visual documentation of children’s learning.

    Prerequisites: ECED 375 ECED 400 , and ECED 410  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    Determine children’s interests and developmental needs and utilize that information to design and support in-depth investigations

    Prepare visual documentation of children’s learning during the project-based investigations to engage families and co-teachers and to include children in self-reflective practice and expression related to their learning

    Evaluate and support children’s interests through each phase of the project-based approach, including the emergence of the topic, investigation phase. and culminating event

    Facilitate the use of provocations, planning with young children, scaffolding to promote optimal learning experiences, and engaging in child-led investigations daily and on a long term basis
    Total Hours: 100 Theory (Lecture) Hours: 10 Field-Based Experience (Practicum or Internship) Hours: 90

  
  • ECED 450 Supporting Healthy Growth and Development

    3 credits
    Students will examine topics related to the growth and development of the whole child. The class will focus on social, emotional, physical, cognitive, and sensory growth with emphasis on individualization to meet the needs of the child and the family. Students will learn about topics related to nutrition, mindfulness, trauma and resilience, and the inner needs and drives of children from a developmental perspective.

    Prerequisites: ECED 420 ECED 430 , and ECED 440  

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 460 Collaborative Approaches to Early Childhood Education

    3 credits
    This course will discuss aspects involved in building, nurturing and maintaining respectful and collaborative relationships with diverse families, center staff and representatives from community resources. Students will also examine skills to support collaborative partnerships in effort to encourage young children and promote their development. Additionally, the course will discuss ways create inclusive programs, practice problem solving skills, analyze ethical dilemmas and demonstrate strategies for involving families in the program. 

    Prerequisites: ECED 420 ECED 430 , and ECED 440  

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED 470 Practicum: Early Childhood Education Specializations

    4 credits


    Students will select a topic related to an area of specialization in ECE and will research, design, implement, and report on their work using a variety of methods.

    Prerequisites: ECED 420 ECED 430 , and ECED 440  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    Formulate a thesis topic to investigate and research an area of interest in relation to programs for young children

    Design a plan to utilize the research to improve early childhood experiences for young children and their families

    Assess the effectiveness of the plan and strategies through detailed evaluations

    Create a culminating project presentation related to the area of specialization and learning experiences
    Total Hours: 100 Theory (Lecture) Hours: 10 Field-Based Experience (Practicum or Internship) Hours: 90

  
  • ECED& 105 Intro to Early Childhood Education

    5 credits
    This course explores the foundations of early childhood education. Students examine theories defining the field, issues and trends, best practices, and program models. In addition students observe children, professionals, and programs in action.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher) 

    Corequisites: ECED& 120  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain current theories and ongoing research in early care and education
    • Describe the role of play in early childhood programs.
    • Compare early learning program models.
    • Explain the importance of developing culturally responsive partnerships with families.
    • Identify appropriate guidance techniques used in early care and education settings.
    • Describe the observation, assessment, and teaching cycle used to plan curriculum for all young children.
    • Apply the professional code of ethics for early care and education to resolve dilemmas.
    • Describe major historical figures, advocates, and events shaping today’s early childhood education.

    Program Outcomes
    This course teaches to the following program outcome:

    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECED& 107 Health/Safety/Nutrition

    5 credits
    This course is an introduction to the implementation of equitable health, safety and nutrition standards for the growing child in group care. The focus is on federal Child Care Block Grant funding (CCDF) requirements, WA state licensing, and Head Start Performance standards. Students develop skills necessary to keep children healthy and safe, report abuse and neglect, and connect families to community resources

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe federal and state mandated health, safety, and nutrition practices.
    • Identify indicators of illnesses/ infectious diseases and steps to prevent the spread of them.
    • Outline safety procedures for providing emergency care and daily care.
    • Evaluate program safety policies.
    • Describe food programs and practices that support the development of children.
    • Create examples of developmentally appropriate and culturally responsive health, safety, and nutrition education materials and activities.
    • Describe the responsibilities of mandated reporters.
    • Develop strategies for working with culturally, linguistically, and ability diverse families in accessing health, nutritional, and dental services.

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared to communicate in verbal and written format with the parents
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECED& 120 Practicum - Nurturing Relationships

    2 credits
    In an early learning setting, students will engage in establishing nurturing, supportive relationships with all children and professional peers. This course will focus on children’s health & safety, promoting growth & development, and creating a culturally responsive environment.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Corequisites: ECED& 105  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the characteristics of nurturing relationships built between teachers and children.
    • Practice ideals of professionalism in work with children, families and peers.
    • Recognize cultural responsiveness when observing professionals and programs.
    • Identify practices that promote health, safety, growth and development of children.

    Program Outcomes
    This course teaches to the following program outcome:

    • apply developmentally appropriate guidance techniques

    Total Hours: 40 Theory (Lecture) Hours: 10 Field-Based Experience (Practicum or Internship) Hours: 30
  
  • ECED& 132 Infant/Toddler Care

    3 credits
    This course allows students to examine the unique developmental needs of infants and toddlers. Students will study the role of the caregiver, relationships with families, developmentally appropriate practices, nurturing environments for infants and toddlers, and culturally relevant care.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Discuss developmental milestones from birth to 36 months articulating the influences of individual development, temperament and cultural norms in the context of important, ongoing relationships
    • Design a plan to support reciprocal, culturally sensitive partnerships with families
    • Select positive guidance techniques that are appropriate and effective with infants and toddlers
    • Critique infant and toddler early learning environments, articulating environmental influences on the learning processes of infants and toddlers during authentic play activities
    • Describe a plan for developmentally appropriate, culturally relevant curriculum that supports language, physical, cognitive, creative, social, and emotional development.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED& 134 Family Childcare Management

    3 credits
    In this course students learn how to manage a family childcare program. Topics include licensing requirements, recordkeeping, relationship building, communication strategies, guiding behavior, and promoting growth and development.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe strategies for complying with Family Childcare Minimum Licensing Requirements.
    • Describe strategies for meeting the developmental needs and guiding the behavior of all children in multi-age groups.
    • Identify strategies for family childcare business management including tax planning and record keeping.
    • Create written documents, such as a contract and policy handbook, that facilitate communication between the provider and the families.
    • Develop strategies for creating reciprocal, culturally responsive relationships with families.
    • Articulate knowledge and skills that define Family Childcare Providers as professionals.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED& 139 Administration of Early Childhood Education

    3 credits
    In this course, students will develop administrative skills required to develop, operate, manage and improve early childhood education and care programs.  In addition, students will acquire basic business management skills and explore resources and supports for meeting Washington State licensing and professional NAEYC standards.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Crosswalk program policies and practices with licensing and professional standards.
    • Create a plan for appropriate staff, food, equipment, materials and programing for specific age groups and settings.
    • Prepare a balanced budget.
    • Identify methods for recruiting, hiring, evaluating, supervising, and supporting culturally and linguistically reflective staff. 
    • Describe a variety of strategies for building relationships with all families.
    • Review tools used to evaluate program effectiveness and identify areas for improvements.
    • Apply the NAEYC Code of Ethics in resolving an administrative dilemma (case study).

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED& 160 Curriculum Development

    5 credits
    Student in this course will investigate learning theory, program planning, tools and methods for curriculum development promoting language, fine/gross motor, social-emotional, cognitive and creative skills and growth in children birth through age 8 utilizing developmentally appropriate and culturally responsive practice.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain major early childhood curriculum theories and current trends in curriculum design for early learning environments.
    • Apply principles of developmentally, individually and culturally appropriate practice when designing, implementing and evaluating curriculum.
    • Evaluate integrated learning experiences supportive of children’s development and learning incorporating national, state and local standards.
    • Design curriculum that supports children’s language/communication, cognitive, social/emotional, fine/gross motor and creative development.
    • Design curriculum that is inclusive and represents the diversity of children and families.
    • Plan developmentally appropriate activities and schedules, which promote all children’s growth and learning.
    • Observe, document and assess individual and group needs, interests and skills for the purpose of curriculum planning and on-going modifications of plans.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECED& 170 Learning Environments

    3 credits
    This course focuses on the adult’s role in designing, evaluating, and improving indoor and outdoor environments which ensure quality learning, nurturing experiences, and optimizes the development of young children.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Design healthy, respectful, supportive, and challenging learning environments for children.
    • Identify strategies to achieve compliance with Washington Administrative Code and other state or federal regulations.
    • Create environments that promote growth in all developmental domains and academic disciplines.
    • Establish environments, routines, and schedules that promote children’s age-   appropriate, self-regulated behaviors.
    • Establish environments that promote the cultural diversity of children, families, and their communities.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED& 180 Language/Literacy Development

    3 credits
    In this course, teaching strategies for language acquisition and literacy skill development are examined at each developmental stage (birth-age 8) through the four interrelated areas of speaking, listening, writing, and reading.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain the continuum of language acquisition and early literacy skills
    • Develop evidence-based, appropriate environments and opportunities that support children’s emergent language and literacy skills
    • Describe strategies for responding to children who are culturally, linguistically, and ability diverse
    • Develop ways to facilitate family and child interactions as primary contexts for heritage language and English development
    • Analyze images of culture and individual abilities reflected in children’s literature and other learning materials
    • Utilize developmentally appropriate and culturally responsive assessment practices for documenting the growth of language and literacy skills

    Program Outcomes
    This course teaches to the following program outcome:

    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • ECED& 190 Observation/Assessment

    3 credits
    In this course students collect and record observation and assessment data in order to plan for and support the child, the family, the group, and the community. Students will also practice reflection techniques, summarizing conclusions, and communicating findings.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe reasons for collecting observation and assessment data
    • Identify indicators of growth, development, learning and social behaviors in all children
    • Identify techniques for avoiding bias, judgments, and assumptions in observations
    • Collect factual, descriptive data using a variety of assessment tools and strategies
    • Document and analyze assessment data for use in planning curriculum for individual and groups of children

    Program Outcomes
    This course teaches to the following program outcomes:

    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • EDUC& 115 Child Development

    5 credits
    This course will build a foundation for explaining how children develop in all domains, conception through early adolescence.  Students will explore various developmental theories, methods for documenting growth, and impact of brain development. Topics addressed are: stress, trauma, culture, race, gender identity, socioeconomic status, family status, language, and health issues.

    Prerequisites: ABED 46  (or equivalent placement score for ENGL 93  or higher) and ABED 40  (or equivalent placement score for MATH 87  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Discuss prominent child development research and theories guiding parenting and care giver’s practices.
    • Describe the developmental sequence from conception through early adolescence in all domains.
    • Analyze critical stages of brain development as influencers of child development.
    • Examine techniques to conduct and document observations of children as a means to assess and communicate growth and development.
    • Explain individual differences in development.
    • Identify how family, caregivers, teachers, community, culture, and trauma influence development.

    Program Outcomes
    This course teaches to the following program outcomes:

    • document children’s skill development and plan programs based on documented observations
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • EDUC& 130 Guiding Behavior

    3 credits


    In this course students examine the principles and theories promoting social competence in young children and creating safe learning environments. Students also develop skills promoting effective interactions, providing positive individual guidance, and enhancing group experiences.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify developmentally appropriate individual and group behaviors of children
    • Compare at least three approaches to guiding behavior
    • Recognize positive, respectful, culturally responsive approaches to guidance
    • Plan environment supportive of children’s development with focus on attachment, self-help, relationships, and executive function
    • Articulate strategies to promote social/emotional competence and positive sense of self

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • apply developmentally appropriate guidance techniques
    • be prepared to communicate in verbal and written format with the parents
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Theory (Lecture) Hours: 30

  
  • EDUC& 136 School Age Care

    3 credits


    In this course students develop skills to provide developmentally appropriate and culturally relevant activities/care for children ages 5-12 in a variety of settings. Topics include: implementation of curriculum, preparation of environments, building relationships, guiding cognitive and social emotional development, and community outreach.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the physical, cognitive, social and emotional stages of children ages 5-12.
    • Develop a plan to create reciprocal and culturally sensitive relationships with children and families.
    • Analyze the effectiveness of an environment and recommend changes that are culturally retentive, developmentally appropriate, and conducive to positive social interactions.
    • Identify guidance strategies that promote cognitive and social growth in the context of school age care environment.
    • Describe state and local school age care regulations and procedures related to group size, health, nutrition and safety.
    • Describe strategies supporting curriculum that is developmentally appropriate and culturally responsive.
    • Identify community resources supporting school age care/youth development program personnel.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors

     
    Total Hours: 30 Theory (Lecture) Hours: 30

  
  • EDUC& 150 Child, Family and Community

    3 credits
    In this course students integrate the family and community contexts in which a child develops. Students also explore cultures and demographics of families in society, community resources, strategies for involving families in the education of their child, and tools for effective communication.

    Prerequisites: ABED 46  (or equivalent placement score for ENGL 93  or higher) and ABED 40  (or equivalent placement score for MATH 87  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate and describe the cultural influences, social issues, changes and transitions that affect children, families, schools and communities.
    • Examine the concept of family, school, peers, media and community as socialization agents.
    • Analyze strategies that empower families to establish and maintain collaborative relationships to support the growth and development of children.
    • Identify how one’s own family history and life experiences may impact relationships with children and families.
    • Identify community services and agencies that support the needs of children and families and establish resource and referral systems for parents and educators.

    Program Outcomes
    This course teaches to the following program outcome:

    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • EDUC& 203 Exceptional Child

    3 credits
    This course examines the educational, social, and developmental patterns of children with special needs. Students explore the impact of disabilities on children, on families, and on their futures. Students will access local resources available to teachers and families.

    Prerequisites: ABED 40  and ABED 46  or placement scores.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the history and philosophy of special education in the United States
    • Describe the primary conditions for which children need additional support for optimal development and learning
    • Explain the process used to identify children with special needs
    • Explain the purpose and components of the IEP and an IFSP
    • Identify and describe different intervention programs designed for children with special needs and local resources available to children and their families
    • Identify professional and ethical guidelines for early childhood special educators
    • Identify, research and apply effective ways to work with children with disabilities and their families

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 30 Theory (Lecture) Hours: 30
  
  • EDUC& 205 Introduction to Education with Field Experience

    5 credits
    This course provides an introduction to the field of K-12 education, designed to serve the needs of those considering a career in, and those interested in a better understanding of the educational system. This course includes 30 hours of a required, supervised placement in an elementary, middle or high school.

    Prerequisites: ABED 46  (or placement into ENGL 93  or higher) and ABED 40  (or placement into MATH 87  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the historical origins and philosophical beliefs of public education in the United States
    • Explain the nature and purpose of public education
    • Identify the current issues facing the State of Washington as they relate to governance and funding along with the impact these issues have on the classroom
    • Examine current issues in education, including the roles of unions, political influences, school reform, and school choice
    • Articulate the current requirements for teacher certification programs in Washington State
    • Examine the breadth of diversity reflected in public school populations
    • Identify current theories related to how children learn and relate these theories to possible implications for teaching
    • Identify and employ specific techniques for motivating students to learn, for dealing with disruptive behaviors, and for dealing with the challenges presented within the classroom
    • Identify and critically evaluate their own personal philosophy of education, professional goals, and positive communications skills when working with students, peers and supervisors

    Total Hours: 70 Theory (Lecture) Hours: 40 Field-Based Experience (Practicum or Internship) Hours: 30

Economics

  
  • ECON 310 Business Economics

    5 credits
    Covers applied microeconomic analysis and introduces applied macroeconomic analysis of relevance to the business firm. Emphasizes the development of economic tools and concepts that can be used in the firm’s management decision-making process. Builds upon the standard economic analysis of the firm that integrates a company’s revenue, cost, output and pricing decisions. Marginal and incremental reasoning is stressed as an important decision-making principle.

    Prerequisites: Admission to the BAS in Transportation, Logistics, and Supply Chain Management program

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Interpret and analyze the principles essential for understanding the economizing problem, specific economic issue, and policy alternatives
    • Apply the economic perspective and reason accurately and objectively about economic matters that can be used in the firm’s decision making process.
    • Analyze applied macroeconomic issues relevant to the firm.

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECON& 201 Micro Economics

    5 credits
    Examines the market economy including consumer demand, production, exchange, the price system, resource allocation and the role of government in the economy. Students analyze resource and income distribution, assess consumer and business behavior, and evaluate price determination and production cost.

    Prerequisites: MATH 98  or MATH 99  and ENGL 99  (or placement into any MATH& course and ENGL& 101  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate economic examples as related to personal incentives and voluntary exchanges
    • Explain the concept of opportunity cost
    • Define how traditional, command, and market forces affect the production and distribution of goods and services in a market economy and identify and analyze the interaction among these forces
    • Use economic reasoning, principles, and models to identify the possible causes and evaluate possible solutions for current microeconomic issues, such as productivity growth, wage differentials, and poverty
    • Compare and contrast the major traditions of economic thought as they apply to microeconomic theory and policy, in particular to the role of government in the market system.
    • Identify and explain the major forces impacting the distribution of income and wealth in modern U.S. capitalism, including the impact of discrimination
    • Identify and describe situations where market outcomes are socially undesirable, analyze the causes of market failure, and compare and contrast alternative remedies
    • Use graphical representations and economic models
    • Evaluate newspaper articles dealing with micro-economic issues 

    Total Hours: 50 Theory (Lecture) Hours: 50
  
  • ECON& 202 Macro Economics

    5 credits
    This is an introductory course emphasizing how the markets operate from the big (macro) picture. The course covers measurement of economic performance, national income accounting, aggregate supply and demand, fiscal policy, money creation/Federal Reserve system, monetary policy, inflation and unemployment.

    Prerequisites: ENGL 93  (or placement into ENGL 99  or higher) and ABED 40  (or placement into MATH 87  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain economic policy
    • Apply economic theories to personal and business situations

    Total Hours: 50 Theory (Lecture) Hours: 50

Electronics Technology

  
  • BMDT 100 Biomedical Electronics for Technologists

    6 credits
    This course covers basic electricity/electronics principles for the biomedical device manufacturing field. Fundamental concepts include safety, voltage, current, resistance, energy, analog and digital circuits, circuit schematics, circuit board building and assembling, circuit troubleshooting, testing tools, and soldering.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Corequisites: BMDT 101 BMDT 102 , and BMDT 103  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the role of electronics in biomedical device technologies
    • Define Ohm’s law, current, voltage, resistance, energy, and power
    • Describe the basic principles of magnetism, inductance, and capacitance
    • Identify electronic symbols, abbreviations, the Greek alphabet, and commonly used prefixes
    • Identify the use, operation, types, categories, and code numbers of electronics components such as resistors, capacitors, inductors, diodes, relays, and transistors
    • Describe the components present in medical devices such as optical display, opto-mechanical, and electronic audio
    • Describe the role and the use of energy sources such as batteries and power supplies
    • Describe processes for electrical and mechanical component rework
    • Describe the types and use of integrated circuits (ICs) and their applications
    • Assemble and solder circuits
    • Troubleshoot DC and AC circuit functionality
    • Comply with industry standard safe practices

    Total Hours: 90 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 60
  
  • BMDT 101 Optics and Imaging for Technologists

    4 credits
    This course covers light and lasers basics and their integration into biomedical systems and devices. The use of imaging systems such as microscopes and cameras and imaging processing techniques are studied. Safety standards and procedures will be emphasized. This course includes a comprehensive, hands-on lab to familiarize students with the biomedical device-based photonics manufacturing work environment.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher) 

    Corequisites: BMDT 100 BMDT 102 , and BMDT 103  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the fundamental role of photonics in medicine, imaging, manufacturing, optoelectronics, communication, and illumination
    • Define properties of light, including wavelength, frequency, speed, amplitude, energy, phase, coherence, and polarization
    • Describe the basic principles of geometrical optics and physical optics relevant to manufacturing
    • Distinguish between laser and non-laser types of light sources and identify their characteristics
    • Describe the types, roles, uses, and basic operations of imaging systems and devices
    • Properly use imaging processing techniques and calibration for assembling, testing, and troubleshooting
    • Work with optical components such as lenses, mirrors, prisms, and filters
    • Demonstrate a working knowledge of different types of fiber optics cables, splicing, and connectors
    • Use photonics measurement tools and equipment
    • Set up and align basic optical systems involving optical benches, optical components, and optoelectronic devices
    • Comply with industry standard safe practices when working with lasers and optics
    • Comply with cleanroom processes and regulations

    Total Hours: 70 Theory (Lecture) Hours: 10 Guided Practice (Lab or Clinical) Hours: 60
  
  • BMDT 102 Metrology and Quality Assurance

    3 credits
    This course covers the quality concepts essential for industrial manufacturing. Topics include tools, statistical techniques, metrology and calibration procedures and protocols, inspection and test techniques, and quality auditing. Preventive and corrective action in the context of product/process/service improvement or in correcting problems are also studied. The course will prepare students to take the American Society for Quality (ASQ) Certified Quality Technician (CQT) examination.

    Prerequisites: ABED 40  (or placement into MATH 87 ) and ABED 46  (or placement into ENGL 93 

    Corequisites: BMDT 100 BMDT 101 , and BMDT 103  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the importance of proper calibration and accurately check for calibration
    • Use correct terms for weight, mass, volume, and density in technical tasks
    • Measure dimensions, volume, mass, temperature, pressure, force, and related quantities using precision metrology devices and inspection tools
    • Use imperial and metric scales including appropriate use of order of magnitude
    • Convert between proportions, percentages, fractions, and decimal forms
    • Perform conversion of units
    • Report solutions with appropriate units, using significant figures, accuracy, and precision
    • Describe commonly employed quality manufacturing approaches and how to operate within a quality system
    • Perform quality audits

    Total Hours: 50 Theory (Lecture) Hours: 10 Guided Practice (Lab or Clinical) Hours: 40
  
  • BMDT 103 Career Management Success

    2 credits
    This course covers development of career objectives for photonics and biomedical industries. Employment opportunities, hiring practices and techniques, workplace ethics, leadership/team skills, and customer relations are studied.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Corequisites: BMDT 100 BMDT 101 , and BMDT 102  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Provide an overview of the global photonics and biomedical industries
    • Compare and contrast employment opportunities in photonics and biomedical industries, including related educational backgrounds, roles, and responsibilities
    • Apply effective job search strategies
    • Write an effective resume or curriculum vitae (CV)
    • Prepare for common employment interview methods, questions, and scenarios
    • Apply teamwork skills to accomplish goals, solve problems, and resolve conflicts
    • Demonstrate attitudes, skills, and strategies necessary for success in the workplace
    • Demonstrate ethical decision-making and behavior
    • Adhere to human resource policies and other workplace expectations
    • Describe the consequences of non-compliance to regulatory law
    • Develop and continually revise a comprehensive plan and portfolio for career search and ongoing professional development

    Total Hours: 20 Theory (Lecture) Hours: 20
  
  • BMDT 104 Computer Systems and Applications

    5 credits
    This course covers basic computer operations relevant to the manufacturing industry. Students will learn fundamentals of computer systems, computer assembly, printers and scanners, portable devices, networks, operating systems, security, computer programming, and office and industry-specific software applications.

    Prerequisites: BMDT 100 BMDT 101 BMDT 102 , and BMDT 103  

    Corequisites: BMDT 105  and BMDT 106  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify the fundamental operation principles of computer system hardware parts and assembly
    • Identify basic types of digital systems, including computers, printers, scanners, etc.
    • Use a variety of common input/output devices
    • Describe basic software configurations of computer systems
    • Describe the basic functionality of computer operating systems
    • Install computer operating systems and software
    • Adhere to computer security practices
    • Explain basic networking concepts, types, categories, and topologies
    • Research and acquire technical information online
    • Use email, word processing, spreadsheet, database, and presentation applications
    • Develop basic computer skills for use in computer-aided design (CAD) programs
    • Apply 3D printing processes
    • Explain the basic concepts and roles of computer data acquisition software
    • Identify software applications specific to biomedical professionals

    Total Hours: 80 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 60
  
  • BMDT 105 Biomedical Devices and Systems

    5 credits
    This course covers the basics of biomedical devices, systems, and engineering technologies that acquire accurate biological information from the human body, including advanced measuring, recording, monitoring, imaging, and therapeutic equipment. Students develop an understanding of the basic operation principles and the product development life cycles of the most frequently used biomedical devices and systems. 

    Prerequisites: BMDT 100 BMDT 101 BMDT 102 , and BMDT 103  

    Corequisites: BMDT 104  and BMDT 106  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the impact of medical devices on human lives
    • Provide an overview of the different sectors of the biomedical engineering industry
    • Describe the roles and functions of typical departments in medical device manufacturing organizations
    • Explain the Food and Drug Administration (FDA) regulations regarding biomedical devices
    • Discuss ethical issues associated with the use of medical technology
    • Describe basic human anatomy and physiology
    • Explain medical device classifications and their applications
    • Define frequently used terminology in medical device manufacturing
    • Describe the fundamental hardware structure and software applications of biomedical devices
    • Illustrate the life cycles of medical device product development from concept, design, and development to manufacturing, validation, distribution, and marketing
    • Identify and describe the role of sensor, electro-mechanical, and electronic parts found in all biomedical instruments and devices
    • Describe the roles, uses, and operational principles of the most frequently used medical device equipment, including biomedical imaging systems and portable medical devices
    • Describe the applications, classifications, specifications, and methods of operation for diagnostic, therapeutic, monitoring, telemetry, and clinical laboratory equipment

    Total Hours: 80 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 60
  
  • BMDT 106 Manufacturing and Production Control

    5 credits
    This course includes comprehensive, hands-on manufacturing and production training for biomedical device manufacturing technologists based on real-life situations. Students develop use of tools, insights, and confidence to strengthen their own performance in critical thinking, productivity, time management, quality auditing, and problem solving in a team environment. Lean manufacturing and Six Sigma concepts are also studied.

    Prerequisites: BMDT 100 BMDT 101 BMDT 102 , and BMDT 103  

    Corequisites: BMDT 104  and BMDT 105  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe lean manufacturing principles and how they are utilized in medical device manufacturing
    • Identify the need for and perform rework
    • Interpret and apply specific instructions per procedures
    • Utilize standard testing procedures to find bugs and issues
    • Read blueprints, data, manuals, and other materials to determine specifications, inspection and testing procedures, adjustment methods, certification processes, formulas, and/or measuring instruments required
    • Work productively in an industrial team environment
    • Assess the impact of independent judgement and accept responsibility for decisions
    • Review test results, compare information to criteria, and draw accurate conclusions
    • Apply problem solving methods and continuous improvement techniques
    • Adopt and adapt skills and knowledge acquired during training
    • Apply ergonomic principles in the workplace
    • Calibrate or adjust equipment to ensure quality production using accurate measurement tools
    • Explain how to monitor production and quality metrics
    • Perform quality auditing

    Total Hours: 80 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 60
  
  • ELCT 110 Computer Literacy for Electronics Professionals

    2 credits
    This is an introductory course in which students develop an understanding of basic computer operations as they pertain to electronics technical professionals. Hardware and basic software applications are studied, as well as industry-specific software applications.

    Prerequisites: ENGL 93  (or placement into ENGL 099 or higher) and MATH 87  (or placement into MATH 098 or higher)

    Corequisites: ELCT 111  and ELCT 112  

    Course Outcomes
    Upon successful completion of this course students will be able to:  

    • Use basic application software, including Office applications 
    • Describe the basic configuration of computer hardware 
    • Recognize, compare, and set up peripherals  
    • Use a variety of common input/output devices  
    • Explain the theory of processing and storage 
    • Exercise computer security and protection 
    • Observe computer ergonomics  
    • Describe the functionality of operating systems 
    • Handle software installation and overview 
    • Perform file management 
    • Use computer applications like word processing, spreadsheets, database, email management, and communication software
    • Explain basic networking concepts  
    • Use the Internet and Intranet within security and privacy levels  
    • Utilize internet search resources and optimize input using Boolean and other search parameters to achieve improved search results
    • Use software applications specific to the electronics profession

    Total Hours: 30 Theory (Lecture) Hours: 10 Guided Practice (Lab or Clinical) Hours: 20
  
  • ELCT 111 Industrial Electronics I

    5 credits
    This course covers basic electricity/electronics principles for the electronics manufacturing field. Fundamental concepts include safety, voltage, current, resistance, energy, analog and digital circuits, circuit schematics, circuit board building and assembling, circuit troubleshooting, testing tools, and soldering. 

    Prerequisites: ENGL 93  (or placement into ENGL 99  or higher) and MATH 87  (or placement into MATH 98  or higher)

    Corequisites: ELCT 110  and ELCT 112  

    Course Outcomes
    Upon successful completion of this course students will be able to:  

    • Describe the role of electronics in the industry 
    • Define Ohm’s law, current, voltage, resistance, energy, and power 
    • Describe the basic principles of magnetism, inductance, and capacitance 
    • Identify electronic symbols, abbreviations, the Greek alphabet, and commonly used prefixes 
    • Identify the use operation types, categories, and code numbers of electronics components such as resistors, capacitors, inductors, diodes, relays, and transistors 
    • Describe the components present in electronics such as optical display, opto-mechanical, and electronic audio 
    • Describe the role and the use of energy sources such as batteries and power supplies 
    • Describe processes for electrical and mechanical component rework 
    • Describe the types and use of integrated circuits (ICs) and their applications 
    • Apply the basics of soldering  
    • Troubleshoot DC and AC circuit functionality 
    • Comply with industry-standard safe practices 
    • Use electronic circuit test measurement tools and instruments such as oscilloscopes, signal generators, multimeters, and test probes

    Total Hours: 80 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 60
  
  • ELCT 112 Industrial Electronics II

    5 credits
    This course is a continuation of ELCT 111 Industrial Electronics I and covers semiconductor circuits for both analog and digital electronics. A variety of hands-on lab activities with applications enforce classroom learning. 

    Prerequisites: ENGL 93  (or placement into ENGL 99  or higher) and MATH 87  (or placement into MATH 98  or higher)

    Corequisites: ELCT 110  and ELCT 111  

    Course Outcomes
    Upon successful completion of this course students will be able to:  

    • Describe semiconductor fundamentals 
    • Describe and demonstrate a working knowledge of PN junction diodes, bipolar transistors, field effect transistors, and thyristors 
    • Explain the functionality of linear electronic circuits and power supplies 
    • Use oscillators and wave shaping circuits 
    • Define and use the binary number system 
    • Define and use basic logic gates in practical circuits 
    • Describe and demonstrate a working knowledge of microprocessor basics and integrated circuits 
    • Describe the difference between a series and a parallel circuit 
    • State Kirchhoff’s current law 
    • Describe the AC power distribution system from the electric power plant to the home or industry 
    • Explain how information carriers are used to carry many forms of information on different frequencies within the frequency spectrum 
    • List and explain the factors determining capacitance and inductance 
    • Describe impedance, phase angle, power, and power factor 

    Total Hours: 70 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 120 Electronic Circuit Analysis

    6 credits
    This course covers fundamentals of DC/AC theory including basic and intermediate circuit identification and analysis. Basic semiconductor theory as it applies to electronics applications such as PN junctions through operational amplifier configurations and applications are explored. 

    Prerequisites: ELCT 110 ELCT 111 , and ELCT 112  

    Corequisites: ELCT 121  and ELCT 122  

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • State Faraday’s and Lenz’s laws relating to electromagnetic induction 
    • Describe the basic transformer and its application 
    • Use complex numbers in both rectangular and polar form 
    • Identify the difference between a series and parallel RCL circuit 
    • Describe how complex numbers apply to AC circuits containing series-parallel RCL components
    • Define resonance and explain the characteristics of series resonance and parallel resonance 
    • Identify and explain the differences among passive filter types, including low pass filter, high pass filter, bandpass filter, and band stop filter 
    • Explain the fundamental nature of semiconductor materials and its application in modern electronics 
    • Describe the characteristics of and differences among the half-wave rectifier, the full-wave center-tapped rectifier, and the full-wave bridge rectifier 
    • Calculate ripple voltages and ripple frequencies of all rectifier types 
    • Describe the operation and characteristics of an IC regulator 
    • Name the three terminals of a bipolar junction transistor 
    • Describe the two basic actions of a bipolar transistor: On/off switching action and variable-resistor action 
    • Explain transistor voltage and current abbreviations, DC alpha, DC beta, collector characteristic curve, AC beta, input resistance and impedance, output resistance and impedance, calculate a transistor circuit, DC current gain, AC current gain, voltage gain, and power gain 
    • Define DC load line, cutoff point, saturation point, and quiescent point 
    • Explain the JFET operation, and the following characteristics: VP, VBR, IDSS, VGS(OFF), transconductance, and high input impedance 
    • Describe how to test the various types of FET’s 
    • Describe the symbol, package types, and internal block diagram of the operational amplifier and its application configurations 

    Total Hours: 80 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 121 Electronic Circuit Troubleshooting

    6 credits
    In this course, students practice the proper strategies associated with electronic circuit troubleshooting and testing. 

    Prerequisites: ELCT 110 ELCT 111 , and ELCT 112  

    Corequisites: ELCT 120  and ELCT 122  

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • Apply proper steps, procedures, and methodologies for electronic circuit troubleshooting 
    • Employ reverse engineering philosophies of failure analysis and prevention in electronic circuits 
    • Test and measure electrical parameters of amplifiers, oscillators, power supplies, and op-amp circuits 
    • Analyze a system to determine the root cause of a device failure
    • Complete proper PCB testing and soldering techniques
    • Practice visual inspection of printed circuit board (PCB) parts such as electronic components and soldering
    • Describe the concepts of signal tracing, signal injection, and signature analysis
    • Conduct a physical inspection of individual electronic circuit parts such as ICs, and components 
    • Test and measure voltages of circuits employing a defective component
    • Apply industry-standard soldering joints for both surface-mount and through-hole technologies
    • Use alternated current (AC) measurement tools such as Rogowski coils
    • Identify incorrect (DC/AC) voltages applied to a circuit in order to locate the defective component
    • Identify and prevent potential failure modes during testing
    • Troubleshooting Electro-Magnetic Interference (EMI/EMC) issues 
    • Apply industrial electronics safety aspects

    Total Hours: 90 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 60
  
  • ELCT 122 Data Acquisition and Analysis

    3 credits
    This course exposes students to data acquisition principles involving monitoring and/or controlling signals with a computer in a scientific, testing, or manufacturing environment. Students gain experience in real-world data acquisition applications.

    Prerequisites: ELCT 110 ELCT 111 , and ELCT 112  

    Corequisites: ELCT 120  and ELCT 121  

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • Describe the fundamental principles of data acquisition 
    • Implement electronic instrumentation and basic measurement 
    • Define process measurement and control 
    • Demonstrate applications using real world sensors and input signal conditioning 
    • Set up and test sensors, signal conditioning, and data acquisition hardware 
    • Create programs to successfully integrate Automatic Test Equipment (ATE) 
    • Cite and demonstrate proper techniques for displaying and analyzing data using LabVIEW 
    • Perform basic statistical analysis on data and arrive at correct conclusions based on data 
    • Demonstrate proficiency in safety, lab techniques, and troubleshooting within a team environment 
    • Give and accept direction and constructive feedback from peers  

    Total Hours: 50 Theory (Lecture) Hours: 10 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 130 Introduction to Power Electronics Devices

    4 credits
    This course covers DC/AC analysis of basic FET devices with DC/AC amplifier analysis and a study of the thyristor family. Computer modeling of FET amplifiers is used to enhance understanding. The course also includes a study of frequency effects on amplifier operation and a study of oscillator and regulated power supply circuits.

    Prerequisites: ELCT 120 ELCT 121 , and ELCT 122   

    Corequisites: ELCT 131  and ELCT 132  

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • Describe the operation of FET devices and their role in the amplification 
    • State common biasing methods for FET circuits 
    • Approximate FET input/output impedances and gain 
    • List the major parameters of FET configurations 
    • Computer model DC/AC FET amplifiers and interpret the data 
    • Construct, test, and analyze the operation of FET amplifier circuits
    • Name and recognize the schematic symbol of common thyristor devices 
    • Explain the operation of a SCR and Triac circuit used to control power to a load 
    • Construct, test, and analyze a thyristor circuit
    • Name several selected oscillator circuits by viewing their schematic diagrams 
    • Construct, test, and analyze the operation of oscillator circuits
    • Compare linear regulated power supplies with switch-mode power supplies 
    • Describe the theory of linear regulated and switch-mode power supplies 
    • Construct, test, and analyze the operation of regulated power supplies
    • Read and interpret datasheets from a variety of sources, including the internet, and apply the data obtained to devices used

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 131 Linear Circuits

    5 credits
    This course covers basic and advanced topics related to differential amplifiers and op-amp IC circuits. Op-amp negative feedback is covered. The course also includes the study of several selected linear and non-linear op-amp circuits, including active filters. 

    Prerequisites: ELCT 120 ELCT 121 , and ELCT 122  

    Corequisites: ELCT 130  and ELCT 132  

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • Model DC/AC operation of differential amplifiers 
    • Construct, test, and analyze the operation of a differential amplifier 
    • Explain the operation and use of a typical op-amp IC 
    • Construct, test, and analyze the operation of op-amp IC filter circuits 
    • Construct, test, and analyze the operation of voltage comparators 

    Total Hours: 70 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 132 Printed Circuit Board Layout and Design

    5 credits
    This course provides students the necessary knowledge to design the PCB. Students modify and create libraries from part datasheets and use them to create schematics and layout PCBs for various circuits. The course prepares students to design and fabricate their own PCBs for projects and to work in PCB design and fabrication. 

    Prerequisites: ELCT 120 ELCT 121 , and ELCT 122  

    Corequisites: ELCT 130  and ELCT 131  

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • Describe the evaluation, types, and classes of PCB   
    • Describe the basic manufacturing processes used in PCB construction
    • Describe the components, file types, and steps involved in the schematic, layout, fabrication, and assembly process of PCB design
    • Explain the basic concepts of transmission lines, crosstalk, and thermal issues  
    • Use PCB schematic capture and layout software  
    • Design PCB schematic and layout for analog circuits, digital circuits, and mixed circuits  
    • Integrate the basics of PCB layout, including calculations of trace width for current handling capability and impedance, to successfully complete a PCB design 
    • Fabricate the PCB using LPKF machines
    • Demonstrate the testing and troubleshooting of the PCB   
    • Explain industry-standard documentation necessary to produce PCBs 

    Total Hours: 80 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 60
  
  • ELCT 240 Introduction to Programmable Logic Controllers (PLC)

    4 credits
    This course prepares students with the fundamentals of a programmable logic controller (PLC) and offers practical information and skills about programming techniques, control wiring, the theory of operation, and troubleshooting PLC systems. Using hands-on programming with a computer, students will design, create, modify, and test functional programs for different industrial applications. Allen-Bradley PLC-5 family programmable controller I/O modules will also be covered.   

    Prerequisites: ELCT 130 ELCT 131 , and ELCT 132  

    Corequisites: ELCT 241  

    Course Outcomes
    Upon successful completion of this course students will be able to:  

    • Explain the programmable logic controller (PLC) and its applications  
    • Identify and describe the functions of the hardware components of PLC  
    • Describe the common operation modes (such as start, stop, on, off, run, etc.) in PLCs
    • Define the operation of digital and analog I/O modules  
    • Develop PLC wiring diagrams and ladder diagrams
    • Develop PLC programs (off-line and on-line)
    • Convert relay ladder diagram to PLC ladder diagram
    • Develop logic gate circuits from Boolean expressions
    • Convert numbers from the decimal system to a binary system or hexadecimal system  
    • Interpret, analyze, and develop programs involving math instructions
    • Interpret, analyze, and develop a typical PLC timer logic ladder diagram
    • Interpret, analyze, and develop a typical PLC counter logic diagram
    • Explain the industrial safety considerations of PLC programming and associated applications 
    • Configure communication interface between devices
    • Test and troubleshoot programming errors

    Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 241 Introduction to Industrial Automation

    6 credits
    This course covers operation and maintenance of an automated manufacturing cell, including hands-on experience in lab.

    Prerequisites: ELCT 130 ELCT 131 , and ELCT 132  

    Corequisites: ELCT 240  

    Course Outcomes
    Upon successful completion of this course students will be able to do the following as they pertain to equipment operation:

    • Interpret standard electrical control system symbols commonly used in instrumentation 
    • Analyze and test industry standard motor control circuits
    • Test examples of the stepper, servo, and DC and AC induction motor drive circuits
    • Model and use basic sensors and their support circuits (proximity sensors, temperature transducers, flow sensors, encoders, position sensors, pressure sensors, accelerometers, load cells, etc.)
    • Demonstrate an understanding of control processes such as closed versus open‑loop, analog versus digital, and linear versus non‑linear control systems
    • Operate and test data collection systems such as those employing barcoding, magnetic, and RFID tag technologies
    • Interpret electronic technical manuals and bulletins for equipment maintenance
    • Prepare and maintain operation logs 
    • Interpret and apply safety codes, policies and practices, and accident prevention procedures
    • Use a block diagram programming technique to create algorithmic instructions for use by robotic systems and devices
    • Program programmable logic Controllers (PLCs) and embedded systems for industrial control and monitoring applications
    • Analyze, implement, and test a wide range of sensors and apply transfer functions of a given sensor to correctly program a response from a system
    • Analyze the basic dynamics of simple mechanical devices (levers, gears, etc.) and interface to electronics control and monitoring systems and circuits
    • Prepare and maintain parts inventory and preventative maintenance records and logs
    • Interpret and apply safety codes, policies, and practices and accident prevention procedures

    Total Hours: 90 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 60
  
  • ELCT 250 Digital Electronics

    5 credits
    This course covers an introduction to logic fundamentals, numbering systems, codes, gates, truth tables, DeMorgan’s theorem, basic Boolean theorems, and combination logic circuits, including programmable logic devices (PLDs) and programmable gain amplifiers (PGAs). The course combines lecture sessions with intensive hands-on lab experiments.

    Prerequisites: ELCT 240  and ELCT 241  

    Corequisites: ELCT 251  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Distinguish between analog and digital representation
    • Convert from the hexadecimal or octal number system to either the decimal or the binary number system
    • Identify BCD code, ASCII code, and hexadecimal code
    • Describe the operation of and construct the truth table for logic gates
    • Use Boolean algebra, Karnaugh maps, and simulation software as tools to design logic circuits
    • Design simple logic circuits without the help of a truth table
    • Write the Boolean expression for logic gates and combinations of logic gates
    • Construct and analyze the operation of a latch/flip-flop made from NAND or NOR gates
    • Connect shift registers as data transfer circuits
    • Operate flip-flops as used to build frequency dividers, counters, and shift registers
    • Use and program a PLD using industry-standard software and modeling tools
    • Develop and utilize applications for PLDs
    • Use a JTAG interface to reprogram a CPLD

    Total Hours: 70 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 251 Introduction to Microprocessors and Microcontrollers

    5 credits
    This course introduces the microcontroller and its applications. Students learn how to program, analyze, troubleshoot, interface, and design electronic systems based on micro-technology, including industrial, consumer, and microcomputer systems.

    Prerequisites: ELCT 240  and ELCT 241  

    Corequisites: ELCT 250  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the basic functions of the microprocessor
    • Identify and describe basic microprocessor architecture
    • Create simple programs using computer instruction sets and block diagrams
    • Describe the operation and use of a microcontroller
    • Create complex microcontroller applications both in hardware and software
    • Download and run programs on an evaluation board
    • Implement a systemic approach to solving a control problem using modern micro-processing devices

    Total Hours: 80 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 60
  
  • ELCT 252 Electronic Communication Systems

    5 credits
    This course is an introduction to electronic communications covering topics on electrical noise, AM/FM modulation and demodulation techniques, transmission lines, electromagnetic wave propagation, antenna systems, and basic fiber optic techniques. The course combines lecture sessions with intensive hands-on lab experiments. This course aids the electronics student to pass the FCC “General Radiotelephone” license exam (FCC Element I and III), enabling students to be certified by ETA, International. Both the FCC and CET license examinations are offered at Lake Washington Institute of Technology for additional fees. See instructor for details.

    Prerequisites: ELCT 240  and ELCT 241  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify noise sources inherent in communication systems
    • List the identifying characteristics of common oscillator circuits
    • Explain the concept of positive feedback utilized in oscillator circuits
    • Construct, test, and observe the operation of an RF oscillator circuit
    • Construct, test, and observe heterodyning, AM, FM, and SSB generation
    • Describe simple modulation systems using block diagrams
    • Draw a block diagram of a superheterodyne receiver and correctly label all blocks
    • Describe the differences between superheterodyne AM/FM receiver systems
    • Construct, test, and observe the operation of a superheterodyne receiver
    • Compare AM with FM in regard to the method of transmitting frequency and amplitude of intelligence
    • Draw current and voltage distribution on a half-wavelength dipole antenna
    • Describe basic concepts of radio wave propagation
    • Describe several basic antenna systems
    • Compare Marconi and Hertz antennas by stating their differences
    • Observe standing waves (voltage nodes) on a dipole antenna
    • Calculate the resonant frequency of a dipole antenna
    • Describe the differences between resonant and non-resonant transmission lines
    • Describe basic fiber optic techniques used for data transmission
    • Construct, test, and observe the operation of a fiber optic transmission system
    • Describe FCC rules and regulations as contained in Element I and Element III 
    • Identify and review electronic concepts contained in the CET Associate level exam 

    Total Hours: 70 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 253 Power Electronics Circuits and Applications

    5 credits
    In this course, students develop an in-depth understanding of power electronics systems and their industrial applications. Theoretical and technical principles such as power electronics components, converters, and controllers, are introduced. Throughout the course, students will participate in relevant hands-on training.

    Prerequisites: ELCT 240  and ELCT 241  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain the role of power electronics as an interdisciplinary subject within electrical engineering
    • List the important applications of power electronics in the industry
    • Describe the anatomy of a power electronic system involving energy source, power electronic circuits, controlling circuit, electrical load, etc.
    • Describe the basic working principle and limitations of the component building blocks found in any power electronic circuit
    • Discuss the thermal considerations of power electronic systems
    • List the different types of power electronics semiconductor switches
    • Read and interpret power electronics circuit schematics.
    • Explain the working principles of AC/DC, DC/AC, AC/AC, and DC/DC power converters and their applications
    • Calculate converter efficiency under different conditions such as temperatures
    • Distinguish between single-phase and three-phase controlled rectifiers
    • Explain the power of electronic controlling techniques
    • Discuss the active and passive power electronics components’ limitations such as their threshold damage, losses, etc.
    • Use power electronics test equipment 
    • Use measurement tools and instruments used to measure losses generated at active and passive components
    • Use advanced optics/electronics measurement devices to predict the failure point of the power electronic circuit component such as thermal/infrared cameras
    • Apply power electronics safety aspects

    Total Hours: 70 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 40
  
  • ELCT 260 Career Management Success

    2 credits
    This course covers the development of career objectives for the electronics industry. Common employment opportunities, hiring practices and techniques, workplace ethics, leadership/team skills, and customer relations are studied.

    Prerequisites: ELCT 250  and ELCT 251  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Provide an overview of the branches of the global electronics industries
    • Compare and contrast employment opportunities in electronics industries, including educational background, role, and responsibilities
    • Apply effective job-seeking skills
    • Write an effective resume or curriculum vitae (CV)
    • Prepare for common employment interview methods, questions, and scenarios
    • Apply teamwork skills to accomplish team goals, solve problems, and resolve conflicts
    • Demonstrate attitudes, skills, and strategies necessary for success in the workplace
    • Demonstrate ethical decision making and behavior
    • Adhere to the human resource policies and other workplace expectations of the employer
    • Describe the consequences of non-compliance to regulatory law
    • Develop and continually revise a comprehensive plan and portfolio for career search and ongoing professional development

    Total Hours: 30 Theory (Lecture) Hours: 10 Guided Practice (Lab or Clinical) Hours: 20
  
  • ELCT 261 Work-Based Learning Seminar

    1 credits
    This course provides opportunities for students to improve critical thinking, research, collaboration, time management, and employability skills, as well as presentation skills needed to be successful at work. Seminar topics include work-related issues, interviewing techniques, and conflict resolution in a work environment. 

    Prerequisites: Instructor permission required

    Course Outcomes
    Upon successful completion of this course students will be able to:  

    • Demonstrate competency in relevant electronics fields through problem identification, formulation, and solution
    • Implement skills in communication, writing, and using multimedia tools
    • Develop the ability to work as an individual and in a group with the capacity to be a leader or manager as well as an effective team member
    • Generate reports based on experiences and projects carried out with knowledge acquired from work-based learning
    • Demonstrate professional and ethical behavior in the workplace
    • Prepare a resume and cover letter based on the experience gained through work-based learning 

    Total Hours: 10 Theory (Lecture) Hours: 10
  
  • ELCT 262 Work-Based Learning

    5 credits
    Work-based learning offers students the opportunity to further their skills by working at an approved job site. Students work with a faculty member and a site supervisor to formalize the academic component of the experience through development of an individualized training plan (including learning objectives), as well as timesheets, work samples, written reviews, etc.

    Prerequisites: Instructor permission required

    Course Outcomes
    Upon successful completion of this course students will be able to: 

    • Demonstrate knowledge and skills identified in the student’s individualized training plan
    • Obtain a paid internship, volunteer position, or job related to the electronics industry
    • Work independently and apply learned aspects of electronics to demonstrate competency in their chosen area of interest within the electronics industry
    • Utilize knowledge gained in the program to design a research proposal for an electronics industry related project
    • Self-assess learning needs and design, implement, and evaluate strategies to promote intellectual growth and continued professional competence 
    • Meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, the quantity of work, interpersonal skills, and oral and written communication 
    • Communicate information to superiors, peers, and subordinates 
    • Design, complete, and present a research project based on the knowledge gained in the electronics industry and combine it with ideas or information in a new way that reveals new possibilities using critical and creative thinking skills

    Total Hours: 150 Field-Based Experience (Practicum or Internship) Hours: 150

Engineering

  
  • ENGR 100 College Success in Engineering

    3 credits


    The primary goal of this course is to provide students with the resources needed to make an informed decision about future education and career goals and to make those goals reality. This course provides an orientation to the educational options and professional opportunities in engineering. Students will develop academic and personal skills and attitudes that promote success in college study.

    Prerequisites: ABED 40  (or placement into MATH 87  or higher) and ABED 46  (or placement into ENGL 93  or higher)

    Students should enroll in ENGR 100 in their first quarter of the Computer and Electrical Engineering, Associate in Science Transfer  or Mechanical, Civil, Aeronautical, Industrial, Materials Science Engineering, Associate in Science Transfer .

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Develop goals for college study and identify strategies (including financial, time, stress and health management) to achieve them
    • Distinguish among different fields of engineering and engineering technology
    • Prepare an academic plan leading to an Associate degree and successful transfer in engineering
    • Outline the specific job opportunities and educational requirements in at least one field of engineering
    • Demonstrate attitudes and learning strategies that promote success in STEM study
    • Successfully navigate campus resources and services including the college website, learning management system, student financial services, and various student support services
    • Define, explore, and discuss the importance of diversity in today’s classroom and community

    Total Hours: 30 Theory (Lecture) Hours: 30

  
  • ENGR 110 Introduction to Engineering I: Modeling and Analysis

    5 credits
    A project-based introduction to engineering analysis, problem solving, and mathematical modeling. Working in teams, students will complete a series of hands-on projects designed to emphasize a systematic, analytical problem solving approach and explore the engineering disciplines at a technical level. Topics include: introductory engineering concepts; engineering for sustainability; teamwork skills; the application of mathematics, physics, and chemistry in engineering; unit systems; and an introduction to spreadsheet applications.

    Prerequisites: MATH& 142  (or placement into MATH& 151  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Use estimation to make order of magnitude calculations in the absence of data
    • Properly apply the rules for handling significant figures in arithmetic
    • Perform dimensional and unit analysis
    • Manipulate formulas to perform sensitivity analysis of systems in one or more variables
    • Prepare and interpret graphs following accepted standards in engineering and science
    • Perform introductory spreadsheet calculations such as cell-reference equations, descriptive statistics, and graphing
    • Demonstrate application of engineering problem solving processes
    • Describe elements of the engineering design process
    • Participate in developing functional project teams
    • Communicate technical information in a clear, concise, and accurate fashion through both written and oral presentation
    • Produce effective visual aids for oral presentations

    Total Hours: 70 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 40
  
  • ENGR 240 Applied Numerical Methods

    5 credits
    This course covers numerical solutions to problems in engineering and science using modern scientific computing tools. Students apply mathematical judgment in selecting computational algorithms and communicating results. An introduction to MATLAB programming for numerical computation is also included in the course.

    Prerequisites: MATH& 163  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Program MATLAB scripts containing comments, logical and iterative flow control, file input and output, and visual plot functions
    • Utilize MATLAB to manipulate data and implement numerical solution algorithms
    • Explain the consequences of finite precision and the inherent limits of the numerical methods considered
    • Select appropriate numerical methods to solve problems in consideration of the mathematical operations involved, accuracy requirements, and available computational resources
    • Apply numerical solution algorithms to the following classes of problems: solving roots of equations, solving systems of algebraic equations, curve fitting, interpolation, numerical differentiation of data and functions, and numerical integration of data and functions
    • Find solutions of ordinary differential equations, including initial value problems, boundary value problems, and systems of equations

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • ENGR& 114 Engineering Graphics

    5 credits
    This course introduces methods of communicating technical information in engineering design. Students will use 3D parametric Computer-Aided Design (CAD) software to create solid models and fabrication drawings. The roles of engineers, designers, and drafters, and how they relate in an engineering environment, will be covered.

    Prerequisites: ENGR 100  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the role of CAD software in manufacturing industry
    • Describe CAD functionality related to machined parts, weldments, sheet metal, surfacing, and assemblies
    • Create sketches using hand drafting instruments to communicate design intent
    • Create 3D models and fabrication drawings using parametric solid modeling CAD software
    • Read and analyze fabrication drawings and other design documentation
    • Apply dimensioning and tolerancing per industry standards (ASME Y14.5-2009)
    • Identify and apply the concepts of orthographic projection, section views, and auxiliary views
    • Explain the relationship between drafters, designers, and engineers in an engineering environment

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • ENGR& 204 Electrical Circuits

    6 credits
    This course is an introduction to electrical engineering. Topics covered include basic circuit and systems concepts and resistors, sources, capacitors, inductors, and operational amplifiers. Students will solve first- and second-order linear differential equations associated with basic circuit forms.

    Prerequisites: MATH 238  and PHYS& 222  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Solve electric circuits using node and mesh analysis
    • Apply Thevenin’s and Norton’s theorems to circuit analysis
    • Articulate the basic laws of capacitors and inductors
    • Demonstrate the use of differential equations in the analysis of resistance-inductance-capacitance (RLC) circuits
    • Describe an ideal operational amplifier (op amp) and use it in circuits
    • Differentiate between applications using linear and nonlinear resistors and diodes
    • Solve first-order and second-order switched circuits
    • Analyze single-phase and three-phase sinusoidal steady state circuits
    • Design, build, and test electrical instrumentation and control systems
    • Perform basic circuit analysis using computer-based tools such as PSPICE, TINA, LTSPICE, or MultiSim
    • Build and troubleshoot electrical circuits as specified in a circuit schematic 

    Total Hours: 70 Theory (Lecture) Hours: 50 Guided Practice (Lab or Clinical) Hours: 20
  
  • ENGR& 214 Statics

    5 credits
    This course emphasizes the proper utilization of vector algebra and free body diagrams to solve problems in engineering statics through the use of Newton’s Laws.  Vectors are used to describe the action of forces and moments acting on particles and rigid bodies, which are fixed in space or undergoing uniform motion.  The six major areas of study are: vector algebra of forces and moments, free body diagrams and equilibria of particles and rigid bodies, centroids and centers of gravity, internal forces of trusses and frames, friction and applications to machines, and moments of inertia.

    Prerequisites: PHYS& 221  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Draw complete free body diagrams (FBD) and write appropriate equilibrium equations for the FBD, including support reactions
    • Solve equilibrium problems through the use of Newton’s Laws
    • Apply the concepts of equilibrium to various structures
    • Calculate moments, centers of mass, and forces for particular structures
    • Apply vector algebra principles to solving statics problems
    • Analyze and solve problems in statics through the logical application of the basic principles of classical mechanics

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • ENGR& 215 Dynamics

    5 credits
    This course covers a vector treatment of kinematics and kinetics of particles in rectilinear and curvilinear motion followed by the study of rigid bodies in general plane motion. Newton’s Second Law, along with the principles of work and energy, impulse and momentum, and conservation of energy, will be applied to a large selection of problems dealing with the interactions of bodies and force systems.

    Prerequisites: ENGR& 214  and MATH& 152   

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Analyze motions of bodies
    • Solve problems focused on motion of a particle or rigid body
    • Critically evaluate a proposal, claim, process, or theory
    • Properly apply the rules for handling significant relation between forces, mass property, and kinetics of a mechanical system
    • Perform dimensional and unit analysis
    • Manipulate formulas to perform sensitivity analysis of systems in one or more variables
    • Apply Newton’s Law, work and energy principle equations, and impulse and momentum concepts in engineering and science
    • Demonstrate application of engineering problem solving processes
    • Use appropriate quantitative tools to respond to scientific questions, represent data, and document scientific findings.
    • Participate in developing functional project teams
    • Effectively communicate with fellow team members, the public, and members of the scientific community using written, oral, and visual communication methods
    • Articulate that science relies on evidence and that scientific knowledge is tentative, open to revision, falsifiable, and subject to constraints

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • ENGR& 224 Thermodynamics

    5 credits
    This course covers fundamentals of thermodynamics, basic principles from macroscopic point of view, and concepts such as systems and their behavior, energy and heat transfer, first and second law of thermodynamics, and methodology for problem solving. This course also discusses the application of thermodynamics laws to engineering systems such as vapor power plants, combustion engines, refrigerators, and heat pump systems.

    Prerequisites: CHEM& 162 MATH& 152 , and PHYS& 221     

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Define thermodynamics system and properties of mass, force, pressure, volume, and temperature
    • Evaluate thermodynamics properties of substance such as specific volume, specific internal energy, enthalpy, entropy, and specific heats of ideal gas
    • Discuss the first law of thermodynamics and control volume analysis using energy and apply the first law to evaluate nozzles, diffusers, turbines, compressors and pumps, heat exchangers, and throttling devices
    • Discuss and apply the second law of thermodynamics to evaluate the ideal behavior of closed and open systems
    • Analyze vapor power systems (Rankine cycle), gas power systems (air-standard Otto cycle), and refrigeration and heat pump systems

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
  
  • ENGR& 225 Mechanics of Materials

    5 credits
    This combined lecture-lab course provides engineering students with the fundamental principles and basic concepts used in the study of the engineering behavior of structures and mechanical members subjected to slowly applied or steady state loading conditions. The course will cover the basic relationships between axial, torsion, bending and shear loading acting on solid elements such as rods, shafts, columns and beams and their allowable stresses, strains and deformations. It will also cover Mohr’s circle of stresses and strains.

    Prerequisites: ENGR& 214  and MATH& 152  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Apply the knowledge of statics, properties of materials, and basic mathematics to analyze the stress-strain behavior of structural members subjected to slowly applied or steady state loads
    • Differentiate between various static loading conditions of simple structures and formulate progressive solutions to quantify their stress-strain behavior
    • Work individually and function as part of a team to
      • Analyze the stress-strain behavior of simple structural elements under combined loading conditions
      • Design simple beams to meet specific design needs
      • Effectively communicate the results of this work in coherent and legible calculations

    Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20

English

  
  • ENGL 93 Beginning English

    5 credits
    Instruction in basic sentence grammar and the essentials of writing sentences and paragraphs; an introduction to essays. Review of study skills necessary for college success also provided.

    Prerequisites: ELL 50  or ABED 46  (or placement into ENGL 93)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Write structured, cohesive paragraphs and essays that make use of supporting examples and basic analysis as appropriate to the writer’s purpose
    • Use various reading strategies to develop reading comprehension skills and critical reading skills by navigating a variety of texts and responding to them
    • Develop and use a writing process to draft, revise, and edit compositions
    • Demonstrate the ability to write  sentences with minimal errors in issues such as grammar, spelling, and punctuation
    • Identify and correct common mechanical errors

    Total Hours: 50 Theory (Lecture) Hours: 50
 

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