Catalog 2022-2023 
    
    Apr 28, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 335 Advanced Animation

4 credits
This course covers the fundamentals of animating a bi-ped character in Maya. Through animation assignments, students create looping and sequential animation as well as working with motion capture data. Traditional animation principles and techniques are applied in this course. 

Prerequisites: GAME 124 GAME 367 , and GAME 318  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Apply the 12 principles of animation to any type of animation: 2D, 3D, or stop motion.
  • Animate bi-ped characters in multiple movements
  • Master all animation controls
  • Implement forward and inverse kinematics
  • Set up animation of geometry (objects) without joints
  • Layout the Maya interface for efficient use in animating
  • Record and manipulate motion capture data
  • Apply motion capture data and information transfer to 3D bi-ped character

Program Outcomes
This course teaches to the following program outcome:

  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20