Catalog 2022-2023 
    
    Apr 29, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 415 Production Team 1: Preproduction

4 credits
This is the first class of a year-long course broken into three sections. The class will be organized into teams to develop an extensive project. Preproduction will examine and model how real projects are designed, vetted, and planned before entering full production. Not only will students design and prototype the project and it systems, but they will plan and schedule the development using existing design methodologies based on given target dates, design specifics, task lists, and dependencies.

Prerequisites: GAME 330 , GAME 332 , and GAME 335  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Write a game concept design and production document
  • Create concept art work for a game project
  • Collaborate as a team member with a creative technology team
  • Plan and schedule the pre-production of a game
  • Develop competency with different management styles for production accountability
  • Manage assets and production pipeline
  • Communicate and negotiate to enhance teamwork and advance the project
  • Develop strong documentation skills
  • Analyze the risk and reward potential of projects
  • Achieve project goals by analyzing and problem-solving production bottlenecks
  • Foster a positive development environment through conflict resolution

Program Outcomes
This course teaches to the following program outcomes:

  • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20