Catalog 2022-2023 
    
    Apr 28, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 422 Production Team 2: Production

4 credits
This course builds on Production Team 1: Preproduction and focuses on entering the development process and building the project.  The academic focus will be on management of production timelines and schedules, regular and effective communication, and the production process itself. Students will produce projects based on pre-determining design specifications; maintaining and meeting milestone schedules; using and maintaining project management software; and maintaining version/source control software to ensure effective communication within the team and management. 

Prerequisites: GAME 415  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Develop the game concept initiated during preproduction GAME 415 Production Team 1
  • Refine and apply concept art work in-game
  • Manage the production phase of a game
  • Utilize Scrum development methodology
  • Apply appropriate sound effects and transitions to game design
  • Identify and collect existing assets appropriate to target goal format
  • Differentiate designs for various delivery platforms
  • Identify occlusion culling plane needs and memory issues

Program Outcomes
This course teaches to the following program outcomes:

  • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20