Catalog 2022-2023 
    
    Apr 28, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 330 Advanced Character Rigging

4 credits
This course covers the primary elements of rigging a character in Maya. This course blends the art and the science of building a character rig. Students will spend time practicing what was demonstrated during the lecture portion of each class.

Prerequisites: GAME 124 , GAME 312 , and GAME 315  

Course Outcomes
This course teaches to the following program outcomes:

  • demonstrate proficiency in character design, rigging, and animation - 2D and 3D
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20