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Jan 15, 2025
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Catalog 2017-2018 [ARCHIVED CATALOG]
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GAME 412 Designing for Platforms and Hardware4 credits This course will explore different interactive platforms and hardware and examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students will learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students will learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience.
Prerequisites: GAME 330 , GAME 332 , and GAME 335
Quarters Offered: Fall
Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
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