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Jan 15, 2025
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Catalog 2017-2018 [ARCHIVED CATALOG]
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GAME 330 Advanced Character Rigging4 credits This course covers the primary elements of rigging a character in Maya. This course blends the art and the science of building a character rig. Students will spend time practicing what was demonstrated during the lecture portion of each class.
Prerequisites: GAME 124 , GAME 312 , and GAME 315
Quarters Offered: Spring
Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
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