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Jul 04, 2025
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Catalog 2023-2024 [ARCHIVED CATALOG]
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GAME 335 Advanced Animation5 credits This course covers the fundamentals of animating a bi-ped character in Maya. Through animation assignments, students create looping and sequential animation. Traditional animation principles and techniques are applied in this course.
Prerequisites: GAME 124 , GAME 367 , and GAME 318
Course Outcomes Upon successful completion of this course students will be able to:
- Apply the 12 principles of animation to any type of animation: 2D, 3D, or stop motion
- Animate bi-ped characters in multiple movements
- Master all animation controls
- Implement forward and inverse kinematics
- Set up animation of geometry (objects) without joints
- Create a custom layout of the Maya interface for efficient use in animating
Program Outcomes This course teaches to the following program outcome:
- create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management
Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
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