Jul 04, 2025  
Catalog 2023-2024 
    
Catalog 2023-2024 [ARCHIVED CATALOG]

GAME 335 Advanced Animation

5 credits
This course covers the fundamentals of animating a bi-ped character in Maya. Through animation assignments, students create looping and sequential animation. Traditional animation principles and techniques are applied in this course. 

Prerequisites: GAME 124 GAME 367 , and GAME 318  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Apply the 12 principles of animation to any type of animation: 2D, 3D, or stop motion
  • Animate bi-ped characters in multiple movements
  • Master all animation controls
  • Implement forward and inverse kinematics
  • Set up animation of geometry (objects) without joints
  • Create a custom layout of the Maya interface for efficient use in animating

Program Outcomes
This course teaches to the following program outcome:

  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20