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May 09, 2025
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Catalog 2023-2024 [ARCHIVED CATALOG]
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GAME 124 Introduction to 3D with Maya4 credits This course is an introduction to the 3D content creation process as practiced in Maya. Best practices for 3D modeling, texturing, file management, and animation will be examined. Students will build several small scenes and render those scenes into movies. Emphasis will be placed on 3D as it relates to the video game industry.
Prerequisites: ABED 40 or AHSE 56 (or placement into MATH 87 or AHSE 66 or higher) and ABED 46 (or placement into ENGL 93 or higher)
Course Outcomes Upon successful completion of this course students will be able to:
- Model small scenes using Maya
- Create, manipulate and render 3D content
- Build basic scenes within Maya
- Create simple animations within Maya
- Manage files and content congruent with Industry
- Devise multiple ways to build objects in 3D
Program Outcomes This course teaches to the following program outcomes:
- demonstrate technical proficiency and creative skills as related to the digital gaming field
- manage files and content in a manner suitable for industry
- create and edit basic scripts in related software
- create props, levels, and textures in current 3D tools
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
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