May 09, 2025  
Catalog 2023-2024 
    
Catalog 2023-2024 [ARCHIVED CATALOG]

GAME 330 Advanced Character Rigging

5 credits
This course covers the primary elements of rigging a character in Maya. This course blends the art and the science of building a character rig. Students will spend time practicing what was demonstrated during the lecture portion of each class.

Prerequisites: GAME 124 , GAME 312 , and GAME 315  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Design, rig, and animate 3D characters
  • Apply standards in character rigging
  • Create multi-disciplinary software development projects that mirror professional work flow
  • Incorporate game design, conceptualization, creation of digital assets, sound design, audio production, software integration, and project management

Program Outcomes
This course teaches to the following program outcomes:

  • demonstrate proficiency in character design, rigging, and animation - 2D and 3D
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20