Catalog 2022-2023 
    
    Apr 29, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 275 Capstone Team Project

4 credits
This is a final quarter team-based game development course with an emphasis on developing and defining individual skill sets, relevant industry roles, and game play mechanics, as well as experiencing project management styles and utilizing version control. This course is interactive and industry career-focused and provides students with guideance to develop a strong final portfolio piece to include in GAME 290 Portfolio and Job Search .  

Prerequisites: GAME 101 GAME 108 GAME 111 GAME 124 GAME 127 , and GAME 210    

Course Outcomes
Upon successful completion of this course students will be able to:

  • Self-assess strengths and weaknesses in working with a team, such as interpersonal skills, communication skills, and roles within an organizational structure
  • Clarify personal strengths in style, technique, and conceptual development
  • Self-assess for skill gaps in technical abilities
  • Utilize constructive criticism as an opportunity to improve project work or skills
  • Demonstrate proficiency in working across software applications and technologies as necessary to meet an end project goal
  • Employ creative and critical thinking to enhance problem solving
  • Produce a comprehensive and portfolio-ready project including discovery, concept development, iteration and design, and final deliverable
  • Accurately describe personal contributions to a team project
  • Develop and build an interactive game based on pre-determining design specifications
  • Manage production timelines and schedules
  • Develop dependable and effective team communication
  • Maintain and meet milestone schedules
  • Employ project management software
  • Maintain version/source control software to ensure effective communication within the team and management

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40