|
Jan 15, 2025
|
|
|
|
Catalog 2022-2023 [ARCHIVED CATALOG]
|
GAME 127 Game Mechanics 14 credits This course is an introduction to the elements of creating and modifying content and levels within the Unity Game Engine. Best practices for level creation and delivery will be examined, including importing 3D objects from Maya, applying textures, creating terrain and creating special effects. Emphasis will be placed on modifying existing Unity content and Environmental Design.
Prerequisites: GAME 111 and GAME 124
Course Outcomes Upon successful completion of this course students will be able to:
- Design their own small game level (mod) in Unreal (UDK)
- Present and defend their mod
- Identify, critique, and explore different game types within Unreal
- Perform basic editing of level textures and lights in Unreal
- Import 3D objects from Maya into Unreal
- Place procedural objects in Unreal
- Place and manipulate a skydome in Unreal
- Create water volumes and edit terrain in Unreal
Program Outcomes This course teaches to the following program outcomes:
- demonstrate technical proficiency and creative skills as related to the digital gaming field
- compare and evaluate electronic games taxonomy and design theory
- mod game levels in current level editing tools
- create props, levels, and textures in current 3D tools
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
|
|