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Feb 05, 2025
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Catalog 2022-2023 [ARCHIVED CATALOG]
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GAME 420 Technical Design4 credits This course explores the technical side of interactive development. Students will examine core systems to better understand how the overall system works. Student will study and create projects exploring rendering pipelines, shaders, AI systems, physics engines, and other elements at the core of interactive design. Emphasis will be placed on optimization for multiple platforms, including AR/VR and developing technologies.
Prerequisites: GAME 410 , GAME 412 , and GAME 415
Course Outcomes Upon successful completion of this course students will be able to:
- Analyze how interactive experiences are handled by a platform’s components, including CPU, GPU, RAM, and system memory
- Integrate the functions of physics engines along with design optimization
- Create basis AI systems
- Design and create an interactive experience with a minimum refresh rate of 60 Hz
- Integrate interface and menus to interact with game and how data is stored and retrieved
- Create shaders (by programing or node based applications), PBR rendering, and PBR textures
- Research and create HDR panoramas for games
- Implement PBR rendering and PBR textures in-engine
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
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