Catalog 2022-2023 
    
    Apr 29, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 412 Designing for Platforms and Hardware

4 credits
This course explores different interactive platforms and hardware. Students examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students also learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience.

Prerequisites: GAME 330 , GAME 332 , and GAME 335  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Identify and incorporate AR/VR terminology and technology
  • Deconstruct existing interactive technology and games
  • Research how various industries are using AR/VR
  • Analyze the strengths and weaknesses of interactive platforms currently available
  • Design an interactive experience
  • Build an interactive experience with AR/VR technology
  • Discern the production pipeline and difference from normal game development
  • Calculate the minimum and maximum of art assets and what the impacts are to game flow and user experience

Program Outcomes
This course teaches to the following program outcomes:

  • develop expertise developing for a wide range of devices and interaction models, including desktop, mobile, and emerging technologies such as virtual and augmented reality
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • create game play and interactive experiences utilizing mobile, augmented, and virtual reality technologies
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20