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Feb 05, 2025
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Catalog 2022-2023 [ARCHIVED CATALOG]
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GAME 410 Interactive System Design4 credits This course explores the fundamental principles of interactive design; visual communication and the psychological principles related to design; human perception, memory, and cognitive flow; and conceptual approaches to visual systems. Students will develop the conceptual, analog, and digital skills and tools needed to design, build, and evaluate games and interactive experience systems. Labs will include flowcharting information architecture, storyboarding intuitive user interface and user experience, and rapid interface prototyping techniques.
Prerequisites: GAME 330 , GAME 332 , and GAME 335
Course Outcomes Upon successful completion of this course students will be able to:
- Analyze and evaluate interactive experiences
- Design compelling interactive experiences
- Create game designs employing psychological principles
- Design interaction experiences using visual communication principles
- Integrate psychological principles into game design
- Conceptualize and display visual systems
- Flowchart information architecture
- Storyboard intuitive user interface
- Rapidly prototype interface designs
- Master analog and digital design tools
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
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