Catalog 2017-2018 
    Feb 27, 2021  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 412 Designing for Platforms and Hardware

4 credits
This course will explore different interactive platforms and hardware and examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students will learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students will learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience.

Prerequisites: GAME 330 , GAME 332 , and GAME 335  

Quarters Offered: Fall

Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20