GAME 272 Game Development - Team Projects
Students will form production teams based on roles in professional game development studio. Team members will develop their specialized skills as they design, create and develop playable games for public display and potentially commercial distribution.
Students will develop the disciplines and skills of concept art, game design, story narrative, character creation, animation, game mechanics, environmental art, event triggering, level editing, game programming, sound creation and audio editing, project management, promotion, presentations and play testing.
The teams will develop projects on current and next-gen gameplay engines and technology including mobile, PC, MAC, Oculus Rift and consoles.
Prerequisites: GAME 108 , GAME 124 , GAME 127 , GAME 148 , and instructor permission
Quarters Offered: Summer
Upon successful completion of this course student team members will be able to:
- Develop an original game concept and produce a game design document
- Collaborate effectively with other team members to develop playable interactive experiences that are congruent with the game industry standards
- Present games at PAX Game Expo in Seattle
Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40