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Nov 21, 2024
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Catalog 2023-2024 [ARCHIVED CATALOG]
Digital Gaming and Interactive Media, AAS-T
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104-107 CREDITS
Program Mission: The Digital Gaming and Interactive Media AAS-T degree is designed to train students for entry-level positions in the game/media field. Graduates will be able to create animated graphics applicable to gaming, marketing, advertising, educational, and interactive media that use 3D animation.
Courses are delivered through face-to-face, online, and hybrid methods allowing students to practice skills necessary in industry. Students will conduct industry research to identify career pathways, learn professional practices including copyright, file management, portfolio development and workplace ethics. Students culminate their learning experience at the end of their studies with a showcase of their portfolio to industry professionals.
Digital Gaming and Interactive Media AAS-T degree graduates will:
- be prepared to obtain an entry-level position in their field
- demonstrate technical proficiency and creative skills as related to the digital gaming field
- manage files and content in a manner suitable for industry
- convey characters and concepts through traditional art methods
- compare and evaluate electronic games taxonomy and design theory
- mod game levels in current level editing tools
- create and edit basic scripts in related software
- rig and animate characters and props in current industry tools
- create props, levels, and textures in current 3D tools
- present ideas, pitches, and portfolios to industry and peers
- demonstrate communication, critical thinking, cultural humility, information literacy, and teamwork skills
- meet Humanities , Natural Science , Quantitative Reasoning , Social Science , and Written Communication general education distribution area outcomes
Lake Washington Institute of Technology does not offer every course each quarter. It is the student’s responsibility to consult the Class Schedule and work out an individual schedule with an advisor. Any developmental coursework a student may be required to complete may increase the program length.
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Program Requirements
Recommended Course Sequence
The courses listed below are a suggested sequence; as long as prerequisites are met, courses may be taken in a different order.
Quarter One - ART 121 Introduction to Drawing 5 credits
- GAME 101 Introduction to Video Game Development 4 credits
- GAME 108 Interactive Media Design 4 credits
- ENGL& 101 English Composition I 5 credits
Quarter Two - ART 102 Design I 5 credits
- GAME 111 Intro to Programming for Games 4 credits
- GAME 122 2D Digital Imaging 4 credits
- GAME 124 Introduction to 3D with Maya 4 credits
Quarter Three - ART 203 Intermediate Drawing 5 credits
OR - ART 205 Human Life Drawing 5 credits
- GAME 127 Game Mechanics 1 4 credits
- GAME 134 3D Materials and Textures 4 credits
- MATH& 107 Math in Society 5 credits (or any college-level, transferable Quantitative Reasoning course)
Quarter Four - GAME 138 Introduction to Environmental Art 4 credits
- GAME 137 Lighting and Effects 4 credits
OR - GAME 150 Character Animation 1 4 credits
- ENVS& 101 Introduction to Environmental Science 5 credits (or any Natural Science course with lab)
- Technical Elective 4-5 credits (Select any course with GAME, ART, CSD, or DSGN as the prefix.)
Quarter Five - GAME 130 Concept Art - Characters 4 credits
OR - GAME 148 Concept Art - Environments 4 credits
- GAME 210 High Resolution Sculpting 1 4 credits
- PSYC& 100 General Psychology 5 credits (or any Social Science course)
- Technical Elective 4-5 credits (Select any course with GAME, ART, CSD, or DSGN as the prefix.)
Quarter Six - GAME 290 Portfolio and Job Search 4 credits
- GAME 275 Capstone Team Project 4 credits
- CMST& 210 Interpersonal Communication 5 credits
OR - CMST& 220 Introduction to Public Speaking 5 credits
- Technical Elective 4-5 credits (Select any course with GAME, ART, CSD, or DSGN as the prefix.)
Technical Elective - 12-15 Credits
The following courses are recommended as technical electives.
General Education Requirements - 25 Credits
Diversity and Social Justice Requirement
Within the degree requirements, students must complete a 3-5 credit course that meets the college’s Diversity and Social Justice (DSJ) requirement. DSJ courses are designated in the college schedule and are designed to meet other general education or technical requirements simultaneous to meeting the DSJ requirement (e.g., ENGL& 101 with the DSJ attribute meets both the ENGL& 101 requirement and the DSJ requirement).
Note: Not all sections of a course meet the DSJ requirement. Students should review the class information to ensure the class section includes “course attributes: meets diversity requirement.”
Visit the DSJ requirement webpage to view the current list of general education and technical courses that meet the requirement.
Students who have taken a DSJ class in a previous certificate or degree, do not have to take another DSJ class.
Total Program Credits: 104-107
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