Dec 27, 2024  
Catalog 2019-2020 
    
Catalog 2019-2020 [ARCHIVED CATALOG]

DSGN 128 Digital Photography

4 credits
This course covers a basic exploration of photography using digital cameras to shoot and edit original photo content. Understanding and applying manual camera controls, creative and technical shooting strategies, composition theory, lighting, and workflow will be addressed using industry standard Adobe software, including Photoshop, Lightroom, and Camera RAW. Access to a digital camera with manual settings is required.

Prerequisites: DSGN 117 , DSGN 121 , and DSGN 126  

Corequisites: DSGN 122  and DSGN 170  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Proficiently operate digital cameras, including the use of manual exposure, bracketing, depth of field, and motion-blur or stop-motion using aperture and shutter speed settings
  • Make appropriate in-camera decisions, settings and exposures to produce the best quality photographic image prior to image processing
  • Work with a variety of digital file formats including RAW, DNG, PSD, TIF and JPG, and use the appropriate file formats and resolutions for different photography applications
  • Apply best practices in digital photography workflow from capture to output
  • Describe the importance of photography as both a fine art and design medium
  • Effectively apply photographic lighting techniques and strategies using both natural light and studio lighting equipment
  • Produce portfolio-worthy digital photography projects that demonstrate strong photography techniques and concept development
  • Present and defend design choices for digital photography projects and exercises in a group setting, and effectively and respectfully critique others’ work

Program Outcomes
This course teaches to the following program outcomes:

  • demonstrate superior technical skills in industry standard software
  • create effective solutions to design challenges using the elements and principles of design
  • apply drawing skills and principles of color theory to projects and exercises
  • create, edit and integrate vector and raster graphics within a variety of layouts for web, mobile device, print and interactive projects

Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40