May 01, 2026  
Catalog 2024-2025 
    
Catalog 2024-2025 [ARCHIVED CATALOG]

GAME 127 Game Mechanics 1

4 credits
This course is an introduction to full-stack digital game development from concept to complete playable games. Students bring expertise in 3D art creation, programming, texturing, writing and more while building new skills. Students will use the Unity Game Engine, Visual Scripting, and a variety of other tools to develop unique gameplay concepts, create prototypes, run user tests, and polish portfolio-worthy work. 

Prerequisites: GAME 111  and GAME 124  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Build complete games with Unity and visual scripting
  • Use critical analysis to analyze commercial and independent games
  • Create compelling level designs and visual spaces
  • Import 3D objects from Maya into Unity
  • Iterate and play-test work
  • Present work in compelling portfolio format

Program Outcomes
This course teaches to the following program outcomes:

  • Demonstrate technical proficiency and creative skills as related to the digital gaming field
  • Compare and evaluate electronic games taxonomy and design theory
  • Create game levels and scripts in current editing tools
  • Demonstrate compentency in all areas of game production 

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40