Catalog 2022-2023 
    
    Apr 29, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 432 Capstone Portfolio

4 credits
Students will concentrate on developing their entrepreneurial skills and creating a professional quality portfolio which expresses their unique creative vision and demonstrates their specific industry skills. Lecture and lab will include revising work to industry specifications, editing demo reels, engaging in industry job research, practicing concept pitches and job interviews, developing self-publishing strategies, and developing a robust online and social media professional network. Work will be critiqued by peers and industry professionals.

Prerequisites: GAME 420  and GAME 422  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Differentiate and develop personal and career goals
  • Design a professional portfolio with an awareness of professional standards for the gaming and interactive industry
  • Produce a professional portfolio website
  • Create business card reflecting student interest in the gaming industry
  • Develop an artist statement of artwork and professional intension
  • Evaluate personal and professional skills and interests relative to their application in possible career paths and projects
  • Write a resume that reflects the student’s most marketable skills and qualities
  • Develop professional awareness through research and networking
  • Effectively present to and communicate with prospective employers
  • Recognize and adhere to copyright laws governing the use of current and emerging media

Program Outcomes
This course teaches to the following program outcomes:

  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • create and present a professional-quality portfolio and demo games to obtain an entry-level position at a game development company, interactive media studio, or animation studio 

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20