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Feb 05, 2025
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Catalog 2022-2023 [ARCHIVED CATALOG]
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GAME 330 Advanced Character Rigging4 credits This course covers the primary elements of rigging a character in Maya. This course blends the art and the science of building a character rig. Students will spend time practicing what was demonstrated during the lecture portion of each class.
Prerequisites: GAME 124 , GAME 312 , and GAME 315
Course Outcomes This course teaches to the following program outcomes:
- demonstrate proficiency in character design, rigging, and animation - 2D and 3D
- create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management
Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
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