Catalog 2022-2023 
    
    Apr 29, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 312 Interactive Media Studies

4 credits


This course will explore the formal, aesthetic, and cultural aspects of interactive experience and the relationship of digital games to traditional games and other media. Students will examine interactive media from an academic standpoint: history, aesthetics, genres, cultural context, and social significance. Students will deconstruct and analyze various forms of interactive media such as card and board games to develop an understanding of their theory and structure. Students will explore the intersection of technology, user experience, user interface, game design and publishing, and the impact of digital technology on mass media and personal social interactions.

Prerequisites: Admission to the BAS in Digital Gaming and Interactive Media

Course Outcomes
Upon successful completion of this course students will be able to:

  • Investigate the social, cultural, and historical contexts and aesthetics of games and interactive media
  • Analyze the significant elements and principles of interactive media
  • Develop demographic and psychographic profiles based on user data
  • Analyze user experiences and user interfaces
  • Analyze gameplay structure and mechanics
  • Integrate social interaction into game design
  • Analyze gameplay scenarios
  • Utilize statistics in demographics and gameplay mechanics and calculate probability outcomes
  • Analyze the difficulty level of gameplay
  • Contrast challenge versus reward scenarios
  • Evaluate the social outcome of gameplay and interactive experiences
  • Analyze gameplay loops

Program Outcomes
This course teaches to the following program outcome:

  • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization

 
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40