Catalog 2019-2020 
    
    Jun 16, 2024  
Catalog 2019-2020 [ARCHIVED CATALOG]

Course Descriptions


 

Diesel and Heavy Equipment Technician

  
  • DHET 125 Basic Maintenance

    3 credits
    The study of maintenance requirements and recommended procedures related to heavy equipment and trucks. Hands-on guided practice on customer equipment and program training aids.

    Prerequisites: ENGL 093  and MATH 087  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safety practices while performing basic maintenance tasks
    • Perform preventative maintenance tasks using industry provided schedules
    • Locate specifications and capacities using OEM data sheets and electronic online sources
    • Successfully complete a proficiency exam that meets industry standards

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Global Outcomes
    This course teaches to the global outcome of teamwork.

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 131 Engine Principles/Components

    3 credits
    The study of internal combustion engine operating principles for both two cycle and four cycle application. Includes major component identification and function as well as OEM terminology.

    Prerequisites: ENGL 093  and MATH 087  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working on engines
    • Explain internal combustion engine operating principles
    • Identify an engines major components and describe the function of each
    • Describe the difference between two cycle and four cycle engine operation
    • Successfully complete a proficiency exam that meets industry standards

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 132 Gasoline/Liquid Propane Gas Systems

    3 credits
    The study of gasoline and liquid propane fueled engines. Combustion processes, engine subsystems maintenance, repair, adjustments. Includes application and installation requirements.

    Prerequisites: ENGL 093 MATH 087 , and completion of, or enrollment in, DHET 131  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working on engines
    • Effectively use OEM terminology related specifically to gasoline or LPG engines or subsystems
    • Performeffective gasoline or LPG engine diagnostic procedures
    • Perform effective gasoline or LPG engine removal and installation procedures
    • Perform effective gasoline or LPG engine repair procedures
    • Perform effective gasoline or LPG engine maintenance procedures

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 133 Diesel Systems

    3 credits
    The study of diesel fueled engines. Combustion processes, engine subsystems maintenance, repair, adjustments. Includes application and installation requirements.

    Prerequisites: ENGL 093 MATH 087 , and completion of, or enrollment in, DHET 131  and DHET 132  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working  on engines
    • Explain the operation of diesel engines throughout each cycle to include relative component position in rotation by degree, action by direction, or reaction caused by pressure or temperature change
    • Effectively use OEM terminology related specifically to diesel engines or subsystems
    • Perform effective diesel engine diagnostic procedures
    • Perform effective diesel engine repair procedures
    • Perform effective diesel engine maintenance procedures

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Global Outcomes
    This course teaches to the global outcome of information literacy.

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 134 Fuel Injection

    3 credits
    The study of fuel injection systems. Includes operating principles, component identification, maintenance, repair, installation, and application.

    Prerequisites: ENGL 093 , MATH 087 , and completion of, or enrollment in, DHET 131 , DHET 132  and DHET 133  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with fuel injection systems
    • Describe fuel injection systems operating principles
    • Describe the difference between fuel injection systems operation used by modern engine manufactures
    • Use OEM terminology related to fuel injection systems operation and component identification
    • Perform effective diagnostic procedures used on fuel injection systems
    • Perform effective repair procedures used on fuel injection systems
    • Successfully complete a proficiency exam that meets industry standards

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 135 Diagnostics/Adjustments/Emissions

    3 credits
    The study of electronically controlled engine subsystems. Includes operating principles, component identification maintenance, trouble-shooting, computer diagnostics, repair, installation techniques, emissions and controls.

    Prerequisites: ENGL 093 MATH 087  and completion of, or enrollment in, DHET 131 , DHET 132 , DHET 133  and DHET 134  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with fuel injection systems, electronically controlled engine subsystems and emission control system
    • Identify electronically controlled engine subsystems and emission control components
    • Diagnose and repair electronically controlled engine subsystems and emission control components 
    • Describe differences between electronically controlled engine subsystems and emission control components used by modern engine manufactures
    • Successfully complete a proficiency exam that meets industry standards

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 211 Hydraulic Fluid Power I

    6 credits
    An introduction to fluid power basic laws and fluid characteristics. System components, identification and application.

    Prerequisites: ENGL 093  and MATH 087   

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with hydraulic fluid power systems
    • Diagnose open and closed center systems
    • Repair variations of open and closed center systems
    • Use hydraulic systems by researching and compiling data to varied uses of hydraulics
    • Disassemble, inspect, and adjust hydraulic systems according to manufacturers’ specifications

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 100 Lecture Hours: 20 Lab or Clinical Hours: 80
  
  • DHET 213 Hydraulic Fluid Power II

    6 credits
    A continuation of the study of fluid power with focus on troubleshooting, maintenance, and system integration. Includes schematic interpretation.

    Prerequisites: ENGL 093 MATH 087 , and completion of, or enrollment in, DHET 211  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with hydraulic fluid power systems
    • Test oil filtration systems by demonstrating how to inspect, select and change filters in accordance to manufacturers specifications
    • Maintain hydraulic systems by performing assignments related to system care in accordance to manufacturers specifications
    • Interpret basic schematics and symbols, and  read hydraulic symbol drawings and flow diagrams
    • Disassemble, inspect and explain the functions and principles of the operation of hydraulic systems
    • Disassemble, assemble and repair hydraulic motors in accordance to manufacturers specifications
    • Disassemble, assemble and repair hydraulic accumulators in accordance to manufacturers specifications
    • Repair reservoirs, oil coolers, hoses, pipes, tubes, couplers, and seals
    • Disassemble, assemble and repair hydraulic cylinders by disassembling and reassembling cylinders

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 100 Lecture Hours: 20 Lab or Clinical Hours: 80
  
  • DHET 214 Diesel Mechanical Practices

    3 credits
    A study of the concepts of force and work applied to mechanical, fluid, and thermal energy systems. The course includes problem-solving and workplace applications.

    Prerequisites: ENGL 093  and MATH 087   

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with mechanical, fluid and thermal systems
    • Apply math and formulas to resolve mechanical problems
    • Apply math and formulas to resolve fluid problems
    • Research electronic resources  and use technical information to make troubleshooting and repair decisions

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 221 Power Trains/Standard

    6 credits
    The study of clutches, manual transmissions, drivelines, U- joints and differentials. Includes operation, maintenance, disassembly, re-assembly and installation.

    Prerequisites: ENGL 093  and MATH 087  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with Power Trains/Standards
    • Disassemble, inspect, install and adjust clutches in accordance to manufacturers specifications
    • Disassemble, inspect, repair, reassemble, and adjust manual transmissions in accordance to manufacturers specifications
    • Repair all variations of drive shafts
    • Disassemble, inspect, repair and reassemble, install and adjust differentials in accordance to manufacturers specifications

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 100 Lecture Hours: 20 Lab or Clinical Hours: 80
  
  • DHET 222 Power Trains/Power Shift

    6 credits
    The study of power shift transmissions, torque converters and machine steering systems. Includes instruction in maintenance, repair, installation and application.

    Prerequisites: ENGL 093  and MATH 087  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with Power Trains/Power Shift
    • Disassemble, inspect, repair and reassemble power shift transmissions, planetary gears, hydraulic clutch packs, planet carriers
    • Inspect, test, remove and replace  torque converters
    • Inspect, test, remove and replace hydraulic couplers and hydraulic retarders

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 100 Lecture Hours: 20 Lab or Clinical Hours: 80
  
  • DHET 223 Traction and Components

    3 credits
    The study of traction and related components and undercarriage systems used in heavy duty applications. Includes instruction in maintenance, adjustment, removal and installation.

    Prerequisites: ENGL 093  and MATH 087  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working with Tractions and components
    • Disassemble, inspect, repair and reassemble tractor type undercarriage components
    • Adjust tracks to O.E.M. specifications
    • Comply with industry standard safe practices while working with traction systems

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  • DHET 231 Steering/Suspension/Frames

    5 credits
    The study of heavy duty steering, suspension, and frame systems. A focus on terminology, application, inspection, repair and adjustment procedures.

    Prerequisites: ENGL 093  and MATH 087  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Follow industry standard safe practices while working on heavy duty steering, suspension systems and frame systems
    • Identify all major components of heavy duty steering, suspensions, and frame systems
    • Troubleshoot, remove and replace components of heavy duty steering, suspensions and frame systems
    • Perform adjustment tasks to industry standards

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 80 Lecture Hours: 20 Lab or Clinical Hours: 60
  
  • DHET 232 Pneumatics

    5 credits
    A study of pneumatic system components such as wiper motors, brake valves, air springs, and locking mechanisms. Includes instruction in application, maintenance, repair, installation, and schematic interpretation.

    Prerequisites: ENGL 093  and MATH 087   

    Course Outcomes
    Upon successsful completion of this course students will be able to:

    • Follow industry standard safe practices while working on pneumatice operated systems
    • Troubleshoot, maintain, and repair pneumatic system components
    • Adjustment and inspect for travel and applied angle

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 90 Lecture Hours: 10 Lab or Clinical Hours: 80
  
  • DHET 233 Foundation Brakes

    5 credits
    The study of foundation brake systems and components including purpose, nomenclature, repair, maintenance, adjustment, and drivability complaint diagnosis.

    Prerequisites: ENGL 093 MATH 087 , and completion of, or enrollment in, DHET 232  

    Course Outcomes
    Upon successful  completion of this course students will be able to:

    • Demonstrate industry standard safe practices while working on foundation brake systems
    • Demonstrate understanding of foundation brake system operating concepts
    • Demonstrate repair and maintenance procedures of foundation brake systems to industry standard
    • Test foundation brake system component operation and compare to DOT specifications
    • Demonstrate how to measure lining wear and determine compare to legal limit specifications
    • Demonstrate proper adjustment procedures and inspect for travel and applied angle

    Program Outcomes
    This course teaches to the following program outcomes:

    • perform repairs on various diesel vehicles, vehicle components and equipment
    • be prepared to succeed on the ASE certification and OEM certification exams
    • meet minimum competency in eight categories identified as essential for employability: adherence to policy and procedure, technical knowledge, skill application, work planning, quality of work, quantity of work, interpersonal skills, oral and written communication
    • demonstrate advanced skills in: diagnostics, repair and maintenance, electronics, hydraulics, power train, engines, pneumatics, undercarriage, brakes and welding

    Total Hours: 80 Lecture Hours: 20 Lab or Clinical Hours: 60

Digital Gaming and Interactive Media

  
  • GAME 101 Introduction to Video Game Development

    4 credits
    This is an introductory course covering the history, art, science, technology, business, careers, and societal impact of video games and related interactive media. The course tracks the development of video games, including the evolution of game design, software, and technology, to current games. Students investigate a wide range of digital games and interactive experiences, from entertainment to educational, scientific, and military applications. The course includes critical sociological and psychological analysis of the impact of video games on contemporary culture.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Analyze the significant elements and principles of interactive media
    • Describe the historical context of games and interactive media
    • Assimilate the aesthetics of games and interactive media
    • Design user experiences based on classic game play mechanics
    • Create game design documents based on successful games
    • Produce gameplay structure, mechanics, and scenarios
    • Integrate social interactions into game design
    • Evaluate the social outcome of gameplay and interactive experiences
    • Articulate the social responsibility of game design creators
    • Research industry job roles
    • Develop realistic personal career goals
    • Develop critical thinking, teamwork, and social awareness

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared to obtain an entry-level position in their field
    • compare and evaluate electronic games taxonomy and design theory

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 105 Storyboard Development

    4 credits
    This course will continue with hands-on drawing exercises that explain a concept on paper through drawing, and finally, several concepts in sequence. Gain a further understanding of the communication visually between employee and employer, graphic designer and client, and designer to designer.

    Prerequisites: ART 121  

    Course Outcomes
    Upon successful completion of this course, students will be able to:

    • Demonstrate an understanding of transferring an idea to a drawn visual image
    • Demonstrating an understanding of transferring a set of ideas into a visual image that directly relates to a time line of events
    • Demonstrate a solid understanding of transferring a group of ideas to drawn images presented in a sequential fashion - a storyboard

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 108 Interactive Media Design

    5 credits
    This course explores current trends and development in interactive media and interface/interaction design. Students will gain an understanding of terminology and concepts essential to interactive platforms by observing and analyzing contemporary content, and applying theoretical interaction principles to projects and exercises. Elements and principles of design will be reviewed with an emphasis on applying these principles to interaction design and usability for web and mobile device content.

    Prerequisites: ABED 046  (or equivalent placement score for ENGL 093  or higher) and ABED 040  (or equivalent placement score for MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Develop professional awareness through research and networking
    • Define concepts and terminology in interaction design
    • Define the processes for developing interactive applications from concept to final product
    • Analyze various types of interactive media based on game theory and strategy, their historical context, future applications, and current trends
    • Evaluate interactive applications critically

    Program Outcomes
    This course teaches to the following program outcomes:

    • manage files and content in a manner suitable for industry
    • compare and evaluate electronic games taxonomy and design theory
    • create and edit basic scripts in related software
    • present ideas, pitches, and portfolios to industry and peers

    Global Outcomes
    This course teaches to the global outcomes of communication, information literacy, intercultural appreciation, and teamwork.

    Total Hours: 60 Lecture Hours: 40 Lab or Clinical Hours: 20
  
  • GAME 124 Introduction to 3D with Maya

    4 credits
    This course is an introduction to the 3D content creation process as practiced in Maya. Best practices for 3D modeling, texturing, file management, and animation will be examined. Students will build several small scenes and render those scenes into movies. Emphasis will be placed on 3D as it relates to the video game industry.

    Prerequisites: DSGN 122 , ABED 046  (or equivalent placement score for ENGL 093  or higher), and ABED 040  (or equivalent placement score for MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Model small scenes using Maya
    • Create, manipulate and render 3D content
    • Build basic scenes within Maya
    • Create simple animations within Maya
    • Manage files and content congruent with Industry
    • Devise multiple ways to build objects in 3D

    Program Outcomes
    This course teaches to the following program outcomes:

    • demonstrate technical proficiency and creative skills as related to the digital gaming field
    • manage files and content in a manner suitable for industry
    • create and edit basic scripts in related software
    • create props, levels, and textures in current 3D tools

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 127 Level Editing 1

    4 credits
    This course is an introduction to the elements of creating and modifying content and levels within the Unity Game Engine. Best practices for level creation and delivery will be examined, including importing 3D objects from Maya, applying textures, creating terrain and creating special effects. Emphasis will be placed on modifying existing Unity content and Environmental Design.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Design their own small game level (mod) in Unreal (UDK)
    • Present and defend their mod
    • Identify, critique, and explore different game types within Unreal
    • Perform basic editing of level textures and lights in Unreal
    • Import 3D objects from Maya into Unreal
    • Place procedural objects in Unreal
    • Place and manipulate a skydome in Unreal
    • Create water volumes and edit terrain in Unreal

    Program Outcomes
    This course teaches to the following program outcomes:

    • demonstrate technical proficiency and creative skills as related to the digital gaming field
    • compare and evaluate electronic games taxonomy and design theory
    • mod game levels in current level editing tools
    • create props, levels, and textures in current 3D tools

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 130 Concept Art - Characters

    4 credits


    This course covers the elements of traditional concept art creation as it applies to the video game industry. Best practices for traditional and electronic character creation for portfolio usage will be examined. Photoshop will also be used to help express these characters.

    Prerequisites: ART 121  and DSGN 122  

    ART 205  recommended

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Draw characters in action poses
    • Draw characters from written descriptions
    • Draw characters in “turnaround” poses
    • Describe how Photoshop is used in the game  industry to render concept art
    • Recognize the importance of openness in interactions when critiquing
    • Present characters and defend technical and artistic choices

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40

  
  • GAME 134 3D Materials and Textures

    4 credits
    This course covers the elements of creating portfolio quality Shaders/Textures applied to a 3D scene. Best practices for creating realistic looking textures will be applied. Students will apply techniques learned in class and build a realistic 3D scene based on a theme.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create realistic looking textures in Photoshop
    • Apply various textures to 3D objects in a scene
    • Create Alpha channels
    • Create Bump and Normal maps
    • Model props in a using current 3D software

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 137 Lighting and Effects

    4 credits
    This course covers the elements of lighting, shading, and special effects within Maya. Best practices for the creation of high definition modeled and rendered scenes for use in the student’s portfolio are covered. Emphasis will be on learning the benefits of using different lights within Maya as well as creating a final modeled and rendered 3D scene.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Add and test lighting within a scene
    • Add and adjust shadows in a scene
    • Create a layered shader in Maya
    • Use dynamics in Maya
    • Use particle effects in Maya
    • Use fog effects in Maya
    • Create, document, and/or relay processes or information to peers and instructor

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 138 Introduction to Environmental Art

    4 credits


    This course introduces students to the basics of creating 3D Environmental Art within Maya. Students will create props and environments suitable for a game environment. Best practices for creating 3D models and related textures will be used to create a final 3D scene suitable for the student’s portfolio.

    Prerequisites: GAME 124  and GAME 134  

    Note: The GAME 134 prerequisite was added on 10/28/2019. It was previously ommitted in error. The skills developed in GAME 134 prepare students for GAME 138.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Design props and textures for a game level
    • Edit basic level textures and lighting
    • Use “lipsticking” techniques and layered shaders to create blended textures
    • Model props for levels using Maya
    • Create tileable textures
    • Create fog and related special effects for level
    • Expand upon ideas received by creating 3D environments from written descriptions

    Program Outcomes
    This course teaches to the following program outcomes:

    • mod game levels in current level editing tools
    • create props, levels, and textures in current 3D tools

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40

  
  • GAME 148 Concept Art - Digital Painting

    4 credits
    This course covers the elements of traditional and electronic drawing of Landscape and Level concept art as it relates to the electronic gaming field. Best practices for creating portfolio quality work will be examined, including web-based tutorials and traditional drawing demonstrations. Students will present their work to peers on a regular basis. Emphasis will be placed on traditional drawing of landscapes based on written and visual reference. Electronic landscape drawings will be produced for the final project.

    Prerequisites: ART 121  and DSGN 122  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Draw from existing levels from in-game views
    • Draw multiple variations of a similar landscapes
    • Draw landscape and cityscape scenes
    • Use Alias Sketchbook at a basic level
    • Use Sketchup at a basic level
    • Use various Photoshop techniques to embellish a landscape or scene
    • Troubleshoot the basic methods of making a landscape look compelling and realistically drawn

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 150 Character Animation I

    4 credits
    This course covers the elements of rigging and animating a character in Maya. Students will rig a skeleton in Maya, and apply that rig to a character. Students will also animate this character in various short Maya scenarios. Emphasis on traditional animation techniques will be applied in this course.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Rig 3D models
    • Skin and weight in Maya
    • Effectively use various animation techniques in Maya
    • Lip sync in Maya

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 165 3D Character Design

    4 credits
    Students construct and map “Low Polygon” 3D characters of their own design in this course. Students practice various modeling and skinning techniques and construct their own texture map for this character. Students learn to differentiate key attributes between a High Polygon and a Low Polygon character.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Utilize various modeling techniques
    • Apply high quality textures to Model
    • Troubleshoot polygonal issues

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 182 Level Editing II

    4 credits
    Students will work on small teams to create a game mod using an industry standard level editing software. Best practices for advanced level editing techniques will be practiced as well level design theory, creation, and workflow.

    Prerequisites: GAME 124  and GAME 127  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Use advanced tools in a level editing to create game levels
    • Create particle effects within the Unreal Developer Kit (UDK)
    • Create triggers and procedurally generated content within the UDK
    • Create traditionally drawn schematics and maps of levels to relate to a team
    • Pitch your vision of a game prototype to industry peers
    • Play different roles on a game development team

    Program Outcomes
    This course teaches to the following program outcomes:

    • demonstrate technical proficiency and creative skills as related to the digital gaming field
    • compare and evaluate electronic games taxonomy and design theory
    • mod game levels in current level editing tools

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 210 High Resolution Sculpting I

    4 credits
    This course will introduce students to the basics of the ZBrush software. Students will learn the techniques associated with ZBrush as well as Basic 3D modeling theory.

    Prerequisites: GAME 124  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Construct basic models in 3D using Zbrush
    • Edit existing models with Zbrush
    • Paint textures using Zbrush
    • Compare and analyze various modeling techniques
    • Troubleshoot technical problems

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 215 High Resolution Sculpting II

    4 credits
    This course will build on the student’s previous knowledge of Zbrush and introduce advanced skills related to implementing Zbrush into the game production pipeline. Students will learn how to create highly detailed characters and objects that can be displayed in portfolios.

    Prerequisites: GAME 210  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create high end models for game production
    • Implement high end skills like topology, extraction, and normal mapping
    • Paint textures using Zbrush and export to Maya
    • Create a portfolio piece to show potential employers
    • Customize the interface, create macros, and tweak Zscripts

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 266 Character Animation II with Maya

    4 credits


    Course builds upon the character and technical animation skills learned in MMDP 150 Character Animation 1. Students will rig a skeleton in Maya, apply and weight that rig to a character mesh, and animate the character in Maya with emphasis on advanced digital and traditional and character animation techniques.

    This course develops a mastery of character acting and emotional facial animation in Maya with advanced rigging techniques with the goal of producing a professional quality demo sample reel. Students will learn to animate looping and linking game play animation cycles- walk, run, jump, fall, hit, recoil, gesture, idle, etc.

    Prerequisites: GAME 124  and GAME 150  

    GAME 165  recommended

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create and implement a rig for biped character animation in Maya
    • Utilize key frame and procedural animation
    • Adjust and edit skin weights
    • Create looping cycles of key-framed actions
    • Create fluid, dynamic character animation
    • Create emotionally expressive facial and body gestures.
    • Create lip sync facial animation
    • Utilize Motion Capture data
    • Produce professional quality animation demo reel

    Program Outcomes
    This course teaches to the following program outcome:

    • rig and animate characters and props in current industry tools

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40

  
  • GAME 267 C# Programming in Unity Game Engine

    5 credits
    Course teaches students C# programming language in the context of a Unity gameplay experience. This programming course is a bridge between the Digital Gaming and Information Technology Applications Development (ITAD) programs. Digital Gaming students will learn and apply programming language to game design. ITAD students will experience and create interactive programming for gaming.

    Prerequisites: CSD 111  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create object oriented design and implement interactive software in Unity game engine
    • Incorporate 3D interactive graphics including modeling, animation, transformations, lighting, shaders, and ray casting
    • Write gameplay code in C# programming language, classes, inheritance, and event-driven programming
    • Create C# code that allows for high level control of gameplay behavior, movement, and events
    • Write programming sequences of gameplay AI (Artificial Intelligence)
    • Simulate the physics principles of gravity and collision detection with C# code
    • Collaborate on interdisciplinary projects

    Total Hours: 60 Lecture Hours: 40 Lab or Clinical Hours: 20
  
  • GAME 272 Game Development - Team Projects

    4 credits


    Students will form  production teams based on roles in professional game development studio. Team members will develop their specialized skills as they design, create and develop playable games for public display and potentially commercial distribution.

    Students will develop the disciplines and skills of concept art, game design, story narrative, character creation, animation, game mechanics, environmental art, event triggering, level editing, game programming, sound creation and audio editing, project management, promotion, presentations and play testing.

    The teams will develop projects on  current and next-gen gameplay engines and technology including mobile, PC, MAC, Oculus Rift and consoles.

    Prerequisites: GAME 108 GAME 124 , GAME 127 GAME 148 , and instructor permission

    Course Outcomes
    Upon successful completion of this course student team members will be able to:

    • Develop an original game concept and produce a game design document
    • Collaborate effectively with other team members to develop playable interactive experiences that are congruent with the game industry standards
    • Present games at PAX Game Expo in Seattle

    Program Outcomes
    This course teaches to the following program outcomes:

    • demonstrate technical proficiency and creative skills as related to the digital gaming field
    • present ideas, pitches, and portfolios to industry and peers

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40

  
  • GAME 273 Digital Gaming Workshop - 3D Portrait Modeling

    4 credits


    Workshop introduces students to 3D facial modeling using Blender software. Class teaches fundamental industry-standard modeling skills to create a realistic 3D portrait that students may transform into a personalized fantasy portrait bust model.

    The project will result in a final digital file format that can be rendered and 3D printed by the student. Blender is a free 3D modeling program that the student can continue to use after the workshop.

    This course covers Facial Concept, Design and Development, Modeling, 3D Materials & Textures, UV Mapping, Digital Painting Texture. Previous game design and creation, traditional art and digital graphics programs and coding experience are a plus.

     

    This course is exempt from the underage enrollment process.

    Prerequisites: Passion for gaming, familiarity with different gameplay genres, strong computer software skills. Instructor permission required.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create original character concepts and designs
    • Create professional-quality 3D models
    • Develop digital painting skills
    • Create textures in Adobe Photoshop
    • Create UV texture maps and apply co-ordinates to 3D character
    • Apply digital lighting principles to 3D Model
    • Output files to create physical models with 3D printers

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40

  
  • GAME 274 Digital Gaming Workshop - A Game in a Month

    4 credits


    Workshop fast-tracks game development led by an industry professional. Students work individually or on teams to develop playable games or apps with state of the art game development hardware and software-Maya, Blender, Z-Brush, Photoshop, and Wacom Tablets.

    Projects are developed using current industry-standard Unity Game Engine, which is available free for students to use after the workshop to continue developing and refining their projects.

    This course teaches Interactive Concept, Design and Development, Gameplay U.I., U.X., Team Dynamics, Leadership skills. Previous game design and creation, traditional art and digital graphics programs and coding experience are a plus.

     

    This course is exempt from the underage enrollment process.

    Prerequisites: Passion for gaming, familiarity with different gameplay genres, strong computer software skills. Instructor permission required.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Create original game play concepts
    • Design gameplay interaction
    • Design and layout gameplay levels
    • Collaborate with teams based on professional models
    • Conceptualize and implement gameplay mechanics
    • Balance game play principles of obstacles, difficulty, and reward
    • Play, test, and evaluate gameplay
    • Self-publish game
    • Present original game or application

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40

  
  • GAME 275 Capstone Team Project

    4 credits
    This is a final quarter team-based game development course with an emphasis on developing and defining individual skill sets, relevant industry roles, and game play mechanics, as well as experiencing project management styles and utilizing version control. This course is interactive and industry career-focused and provides students with guideance to develop a strong final portfolio piece to include in DSGN 290 Portfolio/Job Search .  

    Prerequisites: CSD 105  or CSD 111 DSGN 191 DSGN 216 GAME 108 GAME 124 GAME 127 , and GAME 210    

    Global Outcomes
    This course teaches to the global outcomes of critical thinking, information literacy, and teamwork.

    Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
  
  • GAME 280 Game Industry Internship

    4 credits
    Game industry internship designed to expand student learning in the workplace. Students apply for internships at relevant companies and work with a faculty member and internship supervisor to formalize the academic component of the experiences through development of learning objectives, professional resume, timesheets, work samples, and written reviews.

    Prerequisites: Instructor permission required

    Total Hours: 100 Lecture Hours: 10 Practicum or Internship Hours: 90
  
  • GAME 290 Portfolio and Job Search

    5 credits
    This course covers the elements of portfolio preparation and the job search process for employment in the digital game, computer graphics, digital illustration, and interactive media fields. Students are also prepared to submit a portfolio for application to the LWTech Digital Gaming and Interactive Media BAS degree program. Best practices for portfolio creation and delivery will be examined, including critical decision-making about which pieces to include based on target audiences or desired careers. Emphasis is placed on communication and personal presentation. This course will conclude with an interview-style presentation to a panel of industry professionals. DSGN 290 may be taken as a substitute.

    Prerequisites: DSGN 191 GAME 101 GAME 124 , and GAME 127   

    Corequisites: GAME 275  

    Total Hours: 60 Lecture Hours: 40 Lab or Clinical Hours: 20
  
  • GAME 310 Digital Storytelling: Components of Narrative and Mythology

    5 credits
    Stories, narratives, are the tools we use to make sense of life. As humans, we seek to understand the events and challenges of our lives by formulating them into story, telling the tale. This course is an introduction to the archetypal tales, characters, and structures that comprise the foundation on which stories are built in film, literature, game design, art, music, education, and other contexts.

    Prerequisites: Admission to the BAS in Digital Gaming and Interactive Media program

    Total Hours: 50 Lecture Hours: 50
  
  • GAME 312 Interactive Media Studies

    3 credits


    This course will explore the formal, aesthetic, and cultural aspects of interactive experience and the relationship of digital games to traditional games and other media. Students will examine interactive media from an academic standpoint: history, aesthetics, genres, cultural context, and social significance. Students will deconstruct and analyze various forms of interactive media such as card and board games to develop an understanding of their theory and structure. Students will explore the intersection of technology, user experience, user interface, game design and publishing, and the impact of digital technology on mass media and personal social interactions.

    Prerequisites: Admission to GAME BAS program or instructor permission

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Investigate the social, cultural, and historical contexts and aesthetics of games and interactive media
    • Analyze the significant elements and principles of interactive media
    • Develop demographic and psychographic profiles based on user data
    • Design user experiences and user interfaces
    • Produce gameplay structure and mechanics
    • Integrate social interaction into game design
    • Create gameplay scenarios
    • Write game design documents
    • Utilize statistics in demographics and gameplay mechanics and calculate probability outcomes
    • Balance the difficulty level of gameplay and challenge versus reward scenarios
    • Evaluate the social outcome of gameplay and interactive experiences

    Program Outcomes
    This course teaches to the following program outcome:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization

     
    Global Outcomes
    This course teaches to the global outcomes of intercultural appreciation and teamwork.

    Total Hours: 40 Lecture Hours: 20 Lab or Clinical Hours: 20

  
  • GAME 315 Principles of Game Play Mechanics

    3 credits
    This course covers ontologies and principles of gameplay mechanics and how these elements define player interactions with the rules of a game. Students will learn the formal properties of games: rules, objectives, challenges, rewards, goals, player actions, strategies, and game states. Students will research and develop non-traditional, experimental, and artistic games, as well as games with a commercial focus.

    Prerequisites: Admission to GAME BAS program or instructor permission

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Analyze the psychology and principles of play in all forms
    • Conceptualize, visualize, and document the flow of interactive experiences
    • Create meaningful and compelling gameplay experiences
    • Balance gameplay experience with levels of difficulty
    • Analyze and incorporate user feedback into game design
    • Implement the principle of “Easy to learn - but difficult to master”
    • Design and balance risk/reward scenarios for the player
    • Determine which elements can be automated to enhance gameplay
    • Design interactive experiences based on traditional core gameplay mechanics
    • Assess the social and ethical consequences of games and gameplay

    Program Outcomes
    This course teaches to the following program outcomes:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges

    Global Outcomes
    This course teaches to the global outcome of critical thinking.

    Total Hours: 40 Lecture Hours: 20 Lab or Clinical Hours: 20
  
  • GAME 318 2D Game Design

    3 credits
    This course examines and workshops the development process for 2D games. Students will create original games in common genres for multiple hardware platforms. Topics covered include aesthetics, level design, visual cues, incentive, difficulty, level flow, play controls, scripting, audio, and mechanics in 2D.

    Prerequisites: Admission to GAME BAS program or instructor permission

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Develop a keen observation of gameplay
    • Define how game mechanics and interface define gameplay
    • Define the overall gameplay
    • Create compelling aesthetics  
    • Design and build game levels
    • Balance game level flow and progression
    • Devise intuitive gameplay controls
    • Implement scripting and coding to initiate and control gameplay events
    • Construct gameplay mechanics including frame rate and interaction of play to objects
    • Compare and contrast vector and raster art and generate graphics for 2D
    • Enhance frame rate performance through optimization of code and graphics

    Program Outcomes
    This course teaches to the following program outcomes:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Global Outcomes
    This course teaches to the global outcomes of communication, information literacy, and teamwork.

    Total Hours: 40 Lecture Hours: 20 Lab or Clinical Hours: 20
  
  • GAME 330 Advanced Character Rigging

    4 credits
    This course covers the primary elements of rigging a character in Maya. This course blends the art and the science of building a character rig. Students will spend time practicing what was demonstrated during the lecture portion of each class.

    Prerequisites: GAME 124 , GAME 312 , and GAME 315  

    Course Outcomes
    This course teaches to the following program outcomes:

    • demonstrate proficiency in character design, rigging, and animation - 2D and 3D
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
  
  • GAME 332 3D Game Design

    4 credits
    This course examines and workshops developing games for interactive 3D game engines. Students will create game projects in different genres incorporating 3D game mechanics, controls, and cameras. The course will explore the use of aesthetics and level design in a variety of 3D game genres.

    Prerequisites: Admission to GAME BAS program or instructor permission

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Design and create 3D gameplay and interactive experiences
    • Apply conceptual design and aesthetics to create an interactive experience
    • Analyze the impact of games on individuals and society
    • Design for different types of genres and platforms
    • Explore game design on different game software engines
    • Create compelling core gameplay mechanics
    • Design within technical and hardware constraints
    • Demonstrate the impact of visuals and music on gameplay

    Program Outcomes
    This course teaches to the following program outcomes:

    • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
    • demonstrate proficiency in 3D modeling - characters, hard surface, environments and props, and lighting and effects in Maya and Z-Brush
    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Global Outcomes
    This course teaches to the global outcomes of communication, information literacy, and teamwork.

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
  
  • GAME 335 Advanced Animation

    4 credits
    This course covers the fundamentals of animating a bi-ped character in Maya. Through animation assignments students will create looping and sequential animation as well as working with motion capture data. Emphasis on traditional animation principles and techniques are applied in this course. 

    Prerequisites: GAME 124 GAME 267 , and GAME 318  

    Program Outcomes
    This course teaches to the following program outcome:

    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
  
  • GAME 410 Interactive System Design

    3 credits
    This course explores the fundamental principles of interactive design; visual communication and the psychological principles related to design; human perception, memory, and cognitive flow; and conceptual approaches to visual systems. Students will develop the conceptual, analog, and digital skills and tools needed to design, build, and evaluate games and interactive experience systems. Labs will include flowcharting information architecture, storyboarding intuitive user interface and user experience, and rapid interface prototyping techniques.

    Prerequisites: GAME 330 , GAME 332 , and GAME 335  

    Total Hours: 40 Lecture Hours: 20 Lab or Clinical Hours: 20
  
  • GAME 412 Designing for Platforms and Hardware

    4 credits
    This course will explore different interactive platforms and hardware and examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students will learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students will learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience.

    Prerequisites: GAME 330 , GAME 332 , and GAME 335  

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise developing for a wide range of devices and interaction models, including desktop, mobile, and emerging technologies such as virtual and augmented reality
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • create game play and interactive experiences utilizing mobile, augmented, and virtual reality technologies
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
  
  • GAME 415 Production Team 1: Preproduction

    4 credits
    This is the first class of a year-long course broken into three sections. The class will be organized into teams to develop an extensive project. Preproduction will examine and model through how real projects are designed, vetted, and planned before entering full production. Not only will students design and prototype the project and it systems, but they will plan and schedule the development using existing design methodologies based on given target dates, design specifics, task lists, and dependencies.

    Prerequisites: GAME 330 , GAME 332 , and GAME 335  

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Global Outcomes
    This course teaches to the global outcomes of communication and information literacy.

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
  
  • GAME 420 Technical Design

    5 credits
    This course explores the technical side of interactive development. Students will examine core systems to better understand how the overall system works. Student will study and create projects exploring rendering pipelines, shaders, AI systems, physics engines, and other elements at the core of interactive design. Emphasis will be placed on optimization for multiple platforms, including AR/VR and developing technologies.

    Prerequisites: GAME 410 , GAME 412 , and GAME 415  

    Total Hours: 60 Lecture Hours: 40 Lab or Clinical Hours: 20
  
  • GAME 422 Production Team 2: Production

    4 credits
    This course builds on Production Team 1: Preproduction and focuses on entering the development process and building the project.  The academic focus will be on management of production timelines and schedules, regular and effective communication, and the production process itself. Students will produce projects based on pre-determining design specifications; maintaining and meeting milestone schedules; using and maintaining project management software; and maintaining version/source control software to ensure effective communication within the team and management. 

    Prerequisites: GAME 415  

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Global Outcomes
    This course teaches to the global outcomes of communication and information literacy.

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20
  
  • GAME 430 Production Team 3: Postproduction

    5 credits
    This course builds on Production Team 2: Production and focuses on completing, testing, and marketing the project. Throughout the course, the development will end and the project will be prepared for release and submission.

    Prerequisites: GAME 422  

    Program Outcomes
    This course teaches to the following program outcomes:

    • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

    Global Outcomes
    This course teaches to the global outcomes of communication and information literacy.

    Total Hours: 60 Lecture Hours: 40 Lab or Clinical Hours: 20
  
  • GAME 432 Capstone Portfolio

    4 credits
    Students will concentrate on developing their entrepreneurial skills and creating a professional quality portfolio which expresses their unique creative vision and demonstrates their specific industry skills. Lecture and lab will include revising work to industry specifications, editing demo reels, engaging in industry job research, practicing concept pitches and job interviews, developing self-publishing strategies, and developing a robust online and social media professional network. Work will be critiqued by peers and industry professionals.

    Prerequisites: GAME 420  and GAME 422  

    Program Outcomes
    This course teaches to the following program outcomes:

    • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
    • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
    • create and present a professional-quality portfolio and demo games to obtain an entry-level position at a game development company, interactive media studio, or animation studio 

    Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20

Early Childhood Education

  
  • ECED 130 Practicum II - Teaching Young Children

    4 credits


    In this course, students will apply their knowledge of developmentally appropriate practice to plan curriculum and collaborate with parents and co-teachers.  Students will reflect on their teaching approaches and evaluate the learning experiences they plan for young children.

    Prerequisites: ECED& 120 , ECED& 160 , and EDUC& 115  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate the interests and developmental needs of children, then create and implement learning experiences based on the evaluation
    • Use scaffolding to support individualized learning and reflect on the results
    • Collaborate and communicate with children, co-teachers, and families to design developmentally and culturally appropriate environments and curriculum
    • Identify ways to become an advocate for children and their needs in the classroom setting
    • Design a professional development plan to build teaching skills and support professional growth

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 80 Lecture Hours: 20 Practicum or Internship Hours: 60

  
  • ECED 145 Science, Math, Music, and Creative Activities in ECE

    5 credits
    In this course students will explore ways to teach basic science, math, arts and music in early childhood education. Students will become familiar with the principles of instruction to introduce concepts and provide practice for early learners in each of the areas.

    Prerequisites: ABED 046  (or placement into ENGL 093  or higher) and ABED 040  (or placement into MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and create age appropriate skills and objectives
    • Explain the importance of science, math, music and art activities in the classroom
    • Develop written activity plans to provide practice in each of the course topics
    • Implement and evaluate planned activities
    • Set up appropriate interest centers to provide practice in science, math, music and art
    • Work as a cooperative member of a small group

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children

    Total Hours: 50 Lecture Hours: 50
  
  • ECED 199 Independent Study

    2-5 credits
    In this course students will identify and complete a supervised special project in Early Childhood Education.

    Prerequisites: Instrucotr permission required

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and examine a specific area of study in early childhood education
    • Design and implement outcomes and assessment methods for their specific project
    • Select, evaluate, and synthesize appropriate research to complete a research paper on the chosen topic
    • Evaluate completed research paper

    Total Hours: 50 Lecture Hours: 50
  
  • ECED 200 Practicum III - Reflection

    4 credits


    In this course, students will practice using observation and assessment tools to understand children’s growth and development. Students will focus on adjusting their teaching strategies and curriculum based on observations and communication with families and co-teachers.

    Prerequisites: ECED 130  and ECED& 190  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Apply observation and assessment methods, then utilize the teaching cycle to adjust teaching and curriculum based on the observations
    • Design a system or tool for completing recurring observations in the classroom
    • Modify teaching strategies for individualized learning experiences based on observation data and collaboration with families and co-teachers
    • Evaluate curriculum based on observations of children, their developmental needs, and family culture

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 80 Lecture Hours: 20 Practicum or Internship Hours: 60

  
  • ECED 215 Capstone Practicum

    5 credits


    In this course, students will demonstrate and apply their knowledge of early childhood education in a professional manner. Students will reflect on teaching evaluations and identify ways to improve their teaching and program.

    Prerequisites: ECED 130  and ECED 200  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Assess a childcare program, formulate ideas for improvement, and then discuss the ideas with co-teachers and administration
    • Demonstrate best practices to improve the classroom environment, curriculum, and program
    • Analyze and reflect on supervisor and peer evaluations, and then implement changes based on the feedback
    • Create an evidence-based portfolio that demonstrates knowledge and skills related to prior early childhood education coursework
    • Modify professional development plan and goals for future growth as a teacher

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 90 Lecture Hours: 30 Practicum or Internship Hours: 60

  
  • ECED 300 Early Childhood Education Theories and Current Trends

    4 credits
    Global Outcomes
    This course teaches to the global outcome of information literacy.

    Total Hours: 40 Lecture Hours: 40
  
  • ECED 310 Culturally and Linguistically Diverse Learners

    3 credits
    Total Hours: 30 Lecture Hours: 30
  
  • ECED 320 Practicum: Communication with Young Children

    2 credits
    Total Hours: 40 Lecture Hours: 10 Practicum or Internship Hours: 30
  
  • ECED 330 Assessing and Enhancing Environments

    3 credits
    Global Outcomes
    This course teaches to the global outcome of critical thinking.

    Total Hours: 30 Lecture Hours: 30
  
  • ECED 340 Creative Expression

    3 credits
    Total Hours: 30 Lecture Hours: 30
  
  • ECED 350 Practicum: Building Connections to Guide Behavior

    2 credits
    Global Outcomes
    This course teaches to the global outcome of teamwork.

    Total Hours: 40 Lecture Hours: 10 Practicum or Internship Hours: 30
  
  • ECED 355 Social and Political Context of Early Childhood Education

    3 credits
    Total Hours: 30 Lecture Hours: 30
  
  • ECED 375 Professionalism in Early Childhood Education

    3 credits
    Global Outcomes
    This course teaches to the global outcome of communication.

    Total Hours: 30 Lecture Hours: 30
  
  • ECED 400 Math, Science, and Technology

    3 credits
    Total Hours: 30 Lecture Hours: 30
  
  • ECED 410 Practicum: Individualizing Learning

    4 credits
    Total Hours: 80 Lecture Hours: 20 Practicum or Internship Hours: 60
  
  • ECED 420 Integrating Curriculum

    3 credits
    Total Hours: 30 Lecture Hours: 30
  
  • ECED 430 Program Development and Administration

    3 credits
    Global Outcomes
    This course teaches to the global outcome of intercultural appreciation.

    Total Hours: 30 Lecture Hours: 30
  
  • ECED 440 Practicum: Advanced Application of Project-Based Curriculum

    4 credits
    Total Hours: 100 Lecture Hours: 10 Practicum or Internship Hours: 90
  
  • ECED 450 Supporting Healthy Growth and Development

    3 credits
    Global Outcomes
    This course teaches to the global outcome of information literacy.

    Total Hours: 30 Lecture Hours: 30
  
  • ECED 460 Collaborative Approaches to Early Childhood Education

    3 credits
    Global Outcomes
    This course teaches to the global outcome of teamwork.

    Total Hours: 30 Lecture Hours: 30
  
  • ECED 470 Practicum: Earl Childhood Education Specializations

    4 credits
    Total Hours: 100 Lecture Hours: 10 Practicum or Internship Hours: 90
  
  • ECED& 105 Intro to Early Childhood Education

    5 credits
    This course explores the foundations of early childhood education. Students examine theories defining the field, issues and trends, best practices, and program models. In addition students observe children, professionals, and programs in action.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher) 

    Corequisites: ECED& 120  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain current theories and ongoing research in early care and education
    • Describe the role of play in early childhood programs.
    • Compare early learning program models.
    • Explain the importance of developing culturally responsive partnerships with families.
    • Identify appropriate guidance techniques used in early care and education settings.
    • Describe the observation, assessment, and teaching cycle used to plan curriculum for all young children.
    • Apply the professional code of ethics for early care and education to resolve dilemmas.
    • Describe major historical figures, advocates, and events shaping today’s early childhood education.

    Program Outcomes
    This course teaches to the following program outcome:

    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Global Outcomes
    This course teaches to the global outcome of teamwork.

    Total Hours: 50 Lecture Hours: 50
  
  • ECED& 107 Health/Safety/Nutrition

    5 credits
    This course is an introduction to the implementation of equitable health, safety and nutrition standards for the growing child in group care. The focus is on federal Child Care Block Grant funding (CCDF) requirements, WA state licensing, and Head Start Performance standards. Students develop skills necessary to keep children healthy and safe, report abuse and neglect, and connect families to community resources

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe federal and state mandated health, safety, and nutrition practices.
    • Identify indicators of illnesses/ infectious diseases and steps to prevent the spread of them.
    • Outline safety procedures for providing emergency care and daily care.
    • Evaluate program safety policies.
    • Describe food programs and practices that support the development of children.
    • Create examples of developmentally appropriate and culturally responsive health, safety, and nutrition education materials and activities.
    • Describe the responsibilities of mandated reporters.
    • Develop strategies for working with culturally, linguistically, and ability diverse families in accessing health, nutritional, and dental services.

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared to communicate in verbal and written format with the parents
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Global Outcomes
    This course teaches to the global outcome of information literacy.

    Total Hours: 50 Lecture Hours: 50
  
  • ECED& 120 Practicum - Nurturing Relationships

    2 credits
    In an early learning setting, students will engage in establishing nurturing, supportive relationships with all children and professional peers. This course will focus on children’s health & safety, promoting growth & development, and creating a culturally responsive environment.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Corequisites: ECED& 105  

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the characteristics of nurturing relationships built between teachers and children.
    • Practice ideals of professionalism in work with children, families and peers.
    • Recognize cultural responsiveness when observing professionals and programs.
    • Identify practices that promote health, safety, growth and development of children.

    Program Outcomes
    This course teaches to the following program outcome:

    • apply developmentally appropriate guidance techniques

    Total Hours: 40 Lecture Hours: 10 Practicum or Internship Hours: 30
  
  • ECED& 132 Infant/Toddler Care

    3 credits
    This course allows students to examine the unique developmental needs of infants and toddlers. Students will study the role of the caregiver, relationships with families, developmentally appropriate practices, nurturing environments for infants and toddlers, and culturally relevant care.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Discuss developmental milestones from birth to 36 months articulating the influences of individual development, temperament and cultural norms in the context of important, ongoing relationships
    • Design a plan to support reciprocal, culturally sensitive partnerships with families
    • Select positive guidance techniques that are appropriate and effective with infants and toddlers
    • Critique infant and toddler early learning environments, articulating environmental influences on the learning processes of infants and toddlers during authentic play activities
    • Describe a plan for developmentally appropriate, culturally relevant curriculum that supports language, physical, cognitive, creative, social, and emotional development.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Lecture Hours: 30
  
  • ECED& 134 Family Childcare Management

    3 credits
    In this course students learn how to manage a family childcare program. Topics include licensing requirements, recordkeeping, relationship building, communication strategies, guiding behavior, and promoting growth and development.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe strategies for complying with Family Childcare Minimum Licensing Requirements.
    • Describe strategies for meeting the developmental needs and guiding the behavior of all children in multi-age groups.
    • Identify strategies for family childcare business management including tax planning and record keeping.
    • Create written documents, such as a contract and policy handbook, that facilitate communication between the provider and the families.
    • Develop strategies for creating reciprocal, culturally responsive relationships with families.
    • Articulate knowledge and skills that define Family Childcare Providers as professionals.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Lecture Hours: 30
  
  • ECED& 139 Administration of Early Childhood Education

    3 credits
    In this course, students will develop administrative skills required to develop, operate, manage and improve early childhood education and care programs.  In addition, students will acquire basic business management skills and explore resources and supports for meeting Washington State licensing and professional NAEYC standards.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Crosswalk program policies and practices with licensing and professional standards.
    • Create a plan for appropriate staff, food, equipment, materials and programing for specific age groups and settings.
    • Prepare a balanced budget.
    • Identify methods for recruiting, hiring, evaluating, supervising, and supporting culturally and linguistically reflective staff. 
    • Describe a variety of strategies for building relationships with all families.
    • Review tools used to evaluate program effectiveness and identify areas for improvements.
    • Apply the NAEYC Code of Ethics in resolving an administrative dilemma (case study).

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared for a lead teacher or entry level management position in the early care and learning field
    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Global Outcomes
    This course teaches to the global outcome of teamwork.

    Total Hours: 30 Lecture Hours: 30
  
  • ECED& 160 Curriculum Development

    5 credits
    Student in this course will investigate learning theory, program planning, tools and methods for curriculum development promoting language, fine/gross motor, social-emotional, cognitive and creative skills and growth in children birth through age 8 utilizing developmentally appropriate and culturally responsive practice.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain major early childhood curriculum theories and current trends in curriculum design for early learning environments.
    • Apply principles of developmentally, individually and culturally appropriate practice when designing, implementing and evaluating curriculum.
    • Evaluate integrated learning experiences supportive of children’s development and learning incorporating national, state and local standards.
    • Design curriculum that supports children’s language/communication, cognitive, social/emotional, fine/gross motor and creative development.
    • Design curriculum that is inclusive and represents the diversity of children and families.
    • Plan developmentally appropriate activities and schedules, which promote all children’s growth and learning.
    • Observe, document and assess individual and group needs, interests and skills for the purpose of curriculum planning and on-going modifications of plans.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • document children’s skill development and plan programs based on documented observations
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Global Outcomes
    This course teaches to the global outcome of information literacy.

    Total Hours: 50 Lecture Hours: 50
  
  • ECED& 170 Learning Environments

    3 credits
    This course focuses on the adult’s role in designing, evaluating, and improving indoor and outdoor environments which ensure quality learning, nurturing experiences, and optimizes the development of young children.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Design healthy, respectful, supportive, and challenging learning environments for children.
    • Identify strategies to achieve compliance with Washington Administrative Code and other state or federal regulations.
    • Create environments that promote growth in all developmental domains and academic disciplines.
    • Establish environments, routines, and schedules that promote children’s age-   appropriate, self-regulated behaviors.
    • Establish environments that promote the cultural diversity of children, families, and their communities.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • apply developmentally appropriate guidance techniques
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Lecture Hours: 30
  
  • ECED& 180 Language/Literacy Development

    3 credits
    In this course, teaching strategies for language acquisition and literacy skill development are examined at each developmental stage (birth-age 8) through the four interrelated areas of speaking, listening, writing, and reading.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain the continuum of language acquisition and early literacy skills
    • Develop evidence-based, appropriate environments and opportunities that support children’s emergent language and literacy skills
    • Describe strategies for responding to children who are culturally, linguistically, and ability diverse
    • Develop ways to facilitate family and child interactions as primary contexts for heritage language and English development
    • Analyze images of culture and individual abilities reflected in children’s literature and other learning materials
    • Utilize developmentally appropriate and culturally responsive assessment practices for documenting the growth of language and literacy skills

    Program Outcomes
    This course teaches to the following program outcome:

    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children

    Total Hours: 30 Lecture Hours: 30
  
  • ECED& 190 Observation/Assessment

    3 credits
    In this course students collect and record observation and assessment data in order to plan for and support the child, the family, the group, and the community. Students will also practice reflection techniques, summarizing conclusions, and communicating findings.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe reasons for collecting observation and assessment data
    • Identify indicators of growth, development, learning and social behaviors in all children
    • Identify techniques for avoiding bias, judgments, and assumptions in observations
    • Collect factual, descriptive data using a variety of assessment tools and strategies
    • Document and analyze assessment data for use in planning curriculum for individual and groups of children

    Program Outcomes
    This course teaches to the following program outcomes:

    • apply developmentally appropriate guidance techniques
    • document children’s skill development and plan programs based on documented observations
    • be prepared to communicate in verbal and written format with the parents

    Global Outcomes
    This course teaches to the global outcome of critical thinking.

    Total Hours: 30 Lecture Hours: 30
  
  • EDUC 140 Diversity in Education

    3 credits
    Students will explore social justice issues and build cultural competency in an educational setting.  Students will examine in depth the historical and current impact of children’s, teachers’, and families’ cultural context in our schools.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify and define appropriate terminology in multicultural education
    • Describe and critically evaluate and communicate the social, political and cultural origins and manifestations of racism, classism, sexism, heterosexism/homophobia, ableism, and ageism in the current education system
    • Identify and critically analyze the cultural contexts that have shaped the student’s experiences as well as those of the children and families served in the educational setting
    • Explain the impact of bias on the healthy growth and development of all children
    • Define and describe the following approaches: anti-bias, multicultural, culturally relevant, and bilingual/bicultural
    • Design, assess, and adjust a culturally relevant anti-bias curriculum

    Program Outcomes
    This course teaches to the following program outcomes:

    • apply developmentally appropriate guidance techniques
    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Global Outcomes
    This course teaches to the global outcome of intercultural appreciation.

    Total Hours: 30 Lecture Hours: 30
  
  • EDUC& 115 Child Development

    5 credits
    This course will build a foundation for explaining how children develop in all domains, conception through early adolescence.  Students will explore various developmental theories, methods for documenting growth, and impact of brain development. Topics addressed are: stress, trauma, culture, race, gender identity, socioeconomic status, family status, language, and health issues.

    Prerequisites: ABED 046  (or equivalent placement score for ENGL 093  or higher) and ABED 040  (or equivalent placement score for MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Discuss prominent child development research and theories guiding parenting and care giver’s practices.
    • Describe the developmental sequence from conception through early adolescence in all domains.
    • Analyze critical stages of brain development as influencers of child development.
    • Examine techniques to conduct and document observations of children as a means to assess and communicate growth and development.
    • Explain individual differences in development.
    • Identify how family, caregivers, teachers, community, culture, and trauma influence development.

    Program Outcomes
    This course teaches to the following program outcomes:

    • document children’s skill development and plan programs based on documented observations
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 50 Lecture Hours: 50
  
  • EDUC& 130 Guiding Behavior

    3 credits


    In this course students examine the principles and theories promoting social competence in young children and creating safe learning environments. Students also develop skills promoting effective interactions, providing positive individual guidance, and enhancing group experiences.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Identify developmentally appropriate individual and group behaviors of children
    • Compare at least three approaches to guiding behavior
    • Recognize positive, respectful, culturally responsive approaches to guidance
    • Plan environment supportive of children’s development with focus on attachment, self-help, relationships, and executive function
    • Articulate strategies to promote social/emotional competence and positive sense of self

     
    Program Outcomes
    This course teaches to the following program outcomes:

    • apply developmentally appropriate guidance techniques
    • be prepared to communicate in verbal and written format with the parents
    • follow the Washington Administrative Code (WAC) as it relates to early childhood programs

    Total Hours: 30 Lecture Hours: 30

  
  • EDUC& 136 School Age Care

    3 credits


    In this course students develop skills to provide developmentally appropriate and culturally relevant activities/care for children ages 5-12 in a variety of settings. Topics include: implementation of curriculum, preparation of environments, building relationships, guiding cognitive and social emotional development, and community outreach.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher) 

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the physical, cognitive, social and emotional stages of children ages 5-12.
    • Develop a plan to create reciprocal and culturally sensitive relationships with children and families.
    • Analyze the effectiveness of an environment and recommend changes that are culturally retentive, developmentally appropriate, and conducive to positive social interactions.
    • Identify guidance strategies that promote cognitive and social growth in the context of school age care environment.
    • Describe state and local school age care regulations and procedures related to group size, health, nutrition and safety.
    • Describe strategies supporting curriculum that is developmentally appropriate and culturally responsive.
    • Identify community resources supporting school age care/youth development program personnel.

    Program Outcomes
    This course teaches to the following program outcomes:

    • plan, implement, and evaluate children’s programs using current child development knowledge
    • be prepared to plan and monitor food service in an early childhood program
    • be able to create and maintain a safe and healthy environment, both indoors/outdoors

     
    Total Hours: 30 Lecture Hours: 30

  
  • EDUC& 150 Child, Family and Community

    3 credits
    In this course students integrate the family and community contexts in which a child develops. Students also explore cultures and demographics of families in society, community resources, strategies for involving families in the education of their child, and tools for effective communication.

    Prerequisites: ABED 046  (or equivalent placement score for ENGL 093  or higher) and ABED 040  (or equivalent placement score for MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate and describe the cultural influences, social issues, changes and transitions that affect children, families, schools and communities.
    • Examine the concept of family, school, peers, media and community as socialization agents.
    • Analyze strategies that empower families to establish and maintain collaborative relationships to support the growth and development of children.
    • Identify how one’s own family history and life experiences may impact relationships with children and families.
    • Identify community services and agencies that support the needs of children and families and establish resource and referral systems for parents and educators.

    Program Outcomes
    This course teaches to the following program outcome:

    • be prepared to communicate in verbal and written format with the parents

    Global Outcomes
    This course teaches to the global outcome of communication.

    Total Hours: 30 Lecture Hours: 30
  
  • EDUC& 203 Exceptional Child

    3 credits
    This course examines the educational, social, and developmental patterns of children with special needs. Students explore the impact of disabilities on children, on families, and on their futures. Students will access local resources available to teachers and families.

    Prerequisites: ABED 040  and ABED 046  or placement scores.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the history and philosophy of special education in the United States
    • Describe the primary conditions for which children need additional support for optimal development and learning
    • Explain the process used to identify children with special needs
    • Explain the purpose and components of the IEP and an IFSP
    • Identify and describe different intervention programs designed for children with special needs and local resources available to children and their families
    • Identify professional and ethical guidelines for early childhood special educators
    • Identify, research and apply effective ways to work with children with disabilities and their families

    Program Outcomes
    This course teaches to the following program outcomes:

    • be prepared to create a learning environment that fosters language, social, cognitive, and motor skills in young children
    • be prepared to communicate in verbal and written format with the parents

    Total Hours: 30 Lecture Hours: 30
  
  • EDUC& 205 Introduction to Education

    5 credits
    This course provides an introduction to the field of K-12 education, designed to serve the needs of those considering a career in, and those interested in a better understanding of the educational system. This course includes 33 hours of a required, supervised placement in an elementary, middle or high school.

    Prerequisites: ABED 046  (or placement into ENGL 093  or higher) and ABED 040  (or placement into MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Describe the historical origins and philosophical beliefs of public education in the United States
    • Explain the nature and purpose of public education
    • Identify the current issues facing the State of Washington as they relate to governance and funding along with the impact these issues have on the classroom
    • Examine current issues in education, including the roles of unions, political influences, school reform, and school choice
    • Articulate the current requirements for teacher certification programs in Washington State
    • Examine the breadth of diversity reflected in public school populations
    • Identify current theories related to how children learn and relate these theories to possible implications for teaching
    • Identify and employ specific techniques for motivating students to learn, for dealing with disruptive behaviors, and for dealing with the challenges presented within the classroom
    • Identify and critically evaluate their own personal philosophy of education, professional goals, and positive communications skills when working with students, peers and supervisors

    Global Outcomes
    This course teaches to the global outcome of intercultural appreciation.


Economics

  
  • ECON 310 Business Economics

    5 credits
    Covers applied microeconomic analysis and introduces applied macroeconomic analysis of relevance to the business firm. Emphasizes the development of economic tools and concepts that can be used in the firm’s management decision-making process. Builds upon the standard economic analysis of the firm that integrates a company’s revenue, cost, output and pricing decisions. Marginal and incremental reasoning is stressed as an important decision-making principle.

    Prerequisites: TLM 301  and admission to BASTLM program.

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Interpret and analyze the principles essential for understanding the economizing problem, specific economic issue, and policy alternatives
    • Apply the economic perspective and reason accurately and objectively about economic matters that can be used in the firm’s decision making process.
    • Analyze applied macroeconomic issues relevant to the firm.

    Total Hours: 50 Lecture Hours: 50
  
  • ECON& 201 Micro Economics

    5 credits
    Examines the market economy including consumer demand, production, exchange, the price system, resource allocation and the role of government in the economy. Students analyze resource and income distribution, assess consumer and business behavior, and evaluate price determination and production cost.

    Prerequisites: MATH 098  or MATH 099  and ENGL 099  (or placement into any MATH& course and ENGL& 101  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Evaluate economic examples as related to personal incentives and voluntary exchanges
    • Explain the concept of opportunity cost
    • Define how traditional, command, and market forces affect the production and distribution of goods and services in a market economy and identify and analyze the interaction among these forces
    • Use economic reasoning, principles, and models to identify the possible causes and evaluate possible solutions for current microeconomic issues, such as productivity growth, wage differentials, and poverty
    • Compare and contrast the major traditions of economic thought as they apply to microeconomic theory and policy, in particular to the role of government in the market system.
    • Identify and explain the major forces impacting the distribution of income and wealth in modern U.S. capitalism, including the impact of discrimination
    • Identify and describe situations where market outcomes are socially undesirable, analyze the causes of market failure, and compare and contrast alternative remedies
    • Use graphical representations and economic models
    • Evaluate newspaper articles dealing with micro-economic issues 

    Global Outcomes
    This course teaches to the global outcome of intercultural appreciation.

    Total Hours: 50 Lecture Hours: 50
  
  • ECON& 202 Macro Economics

    5 credits
    This is an introductory course emphasizing how the markets operate from the big (macro) picture. The course covers measurement of economic performance, national income accounting, aggregate supply and demand, fiscal policy, money creation/Federal Reserve system, monetary policy, inflation and unemployment.

    Prerequisites: ENGL 093  (or placement into ENGL 099  or higher) and ABED 040  (or placement into MATH 087  or higher)

    Course Outcomes
    Upon successful completion of this course students will be able to:

    • Explain economic policy
    • Apply economic theories to personal and business situations

    Global Outcomes
    This course teaches to the global outcome of intercultural appreciation.

    Total Hours: 50 Lecture Hours: 50

Electronics

  
  • BMDT 100 Biomedical Electronics for Technologists

    6 credits
    This course covers basic electricity/electronics principles for those in the biomedical device manufacturing workforce. Fundamental concepts include safety, voltage, current, resistance, energy, analog and digital, circuit schematics, circuit board building and assembling, circuit troubleshooting, testing tools, and soldering.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher)

    Corequisites: BMDT 101 BMDT 102 , and BMDT 103  

    Total Hours: 90 Lecture Hours: 30 Lab or Clinical Hours: 60
  
  • BMDT 101 Optics and Imaging for Technologists

    4 credits
    This course covers light and lasers basics and their integration into biomedical systems and devices. The use of imaging systems such as microscopes and cameras and imaging processing techniques are studied. Safety standards and procedures will be emphasized. This course includes a comprehensive hands-on lab that develops practical skills to complement conceptual understanding in order to thoroughly familiarize students with the proper biomedical device-based photonics manufacturing work environment.

    Prerequisites: ABED 040  (or placement into MATH 087  or higher) and ABED 046  (or placement into ENGL 093  or higher) 

    Corequisites: BMDT 100 BMDT 102 , and BMDT 103  

    Total Hours: 70 Lecture Hours: 10 Lab or Clinical Hours: 60
  
  • BMDT 102 Metrology and Quality Assurance

    3 credits
    This course covers the industrial quality concepts essential for industrial manufacturing. Tools, statistical techniques, proper metrology and calibration procedures and protocols, inspection and test techniques, quality auditing, and preventive and corrective action in the context of product/process/service improvement or in correcting problems are studied. The comprehensive hands-on and lab training provided in the course will prepare students to take the American Society for Quality (ASQ) Certified Quality Technician (CQT) examination.

    Prerequisites: ABED 040  (or placement into MATH 087 ) and ABED 046  (or placement into ENGL 093 

    Corequisites: BMDT 100 BMDT 101 , and BMDT 103  

    Total Hours: 50 Lecture Hours: 10 Lab or Clinical Hours: 40
  
  
  
  
 

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