Catalog 2019-2020 
    
    May 06, 2024  
Catalog 2019-2020 [ARCHIVED CATALOG]

GAME 412 Designing for Platforms and Hardware

4 credits
This course will explore different interactive platforms and hardware and examine how to develop design strategies and game play experiences to best utilize the capability of each target platform. Students will learn how to design and create for multi-platform experiences as well as for specific platforms such as mobile, virtual reality, augmented reality, and site-based experiences. Students will learn how to exploit the potential advantages as well as design around the limitations and specific hardware and software requirements of each platform. Considerable emphasis is given to the design consideration of platform-specific user interface and user experience.

Prerequisites: GAME 330 , GAME 332 , and GAME 335  

Program Outcomes
This course teaches to the following program outcomes:

  • develop expertise developing for a wide range of devices and interaction models, including desktop, mobile, and emerging technologies such as virtual and augmented reality
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • create game play and interactive experiences utilizing mobile, augmented, and virtual reality technologies
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20