Catalog 2017-2018 
    
    Dec 14, 2018  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 150 Character Animation I

4 credits
This course covers the elements of rigging and animating a character in Maya. Students will rig a skeleton in Maya, and apply that rig to a character. Students will also animate this character in various short Maya scenarios. Emphasis on traditional animation techniques will be applied in this course.

Prerequisites: GAME 124  

Quarters Offered: Fall, Spring

Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Rig 3D models
  • Skin and weight in Maya
  • Effectively use various animation techniques in Maya
  • Lip sync in Maya


Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40