Catalog 2017-2018 
    Mar 06, 2021  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 130 Concept Art - Characters

4 credits

This course covers the elements of traditional concept art creation as it applies to the video game industry. Best practices for traditional and electronic character creation for portfolio usage will be examined. Photoshop will also be used to help express these characters.

Prerequisites: ART 121  and DSGN 122  

ART 205  recommended

Quarters Offered: Winter

Global Outcomes:


Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Draw characters in action poses
  • Draw characters from written descriptions
  • Draw characters in “turnaround” poses
  • Describe how Photoshop is used in the game  industry to render concept art
  • Recognize the importance of openness in interactions when critiquing
  • Present characters and defend technical and artistic choices

Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40