Catalog 2017-2018 
    
    Mar 29, 2024  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 127 Level Editing 1

4 credits
This course is an introduction to the elements of creating and modifying content and levels within the Unity Game Engine. Best practices for level creation and delivery will be examined, including importing 3D objects from Maya, applying textures, creating terrain and creating special effects. Emphasis will be placed on modifying existing Unity content and Environmental Design.

Prerequisites: GAME 124  

Quarters Offered: All

Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Design their own small game level (mod) in Unreal (UDK)
  • Present and defend their mod
  • Identify, critique, and explore different game types within Unreal
  • Perform basic editing of level textures and lights in Unreal
  • Import 3D objects from Maya into Unreal
  • Place procedural objects in Unreal
  • Place and manipulate a skydome in Unreal
  • Create water volumes and edit terrain in Unreal


Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40