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Apr 28, 2024
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Catalog 2020-2021 [ARCHIVED CATALOG]
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GAME 335 Advanced Animation4 credits This course covers the fundamentals of animating a bi-ped character in Maya. Through animation assignments students will create looping and sequential animation as well as working with motion capture data. Emphasis on traditional animation principles and techniques are applied in this course.
Prerequisites: GAME 124 , GAME 267 , and GAME 318
Program Outcomes This course teaches to the following program outcome:
- create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management
Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20
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