Catalog 2020-2021 
    
    Apr 28, 2024  
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 182 Game Mechanics II

4 credits
Students will work on small teams to create a game mod using an industry standard level editing software. Best practices for advanced level editing techniques will be practiced as well level design theory, creation, and workflow.

Prerequisites: GAME 124  and GAME 127  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Use advanced tools in a level editing to create game levels
  • Create particle effects within the Unreal Developer Kit (UDK)
  • Create triggers and procedurally generated content within the UDK
  • Create traditionally drawn schematics and maps of levels to relate to a team
  • Pitch your vision of a game prototype to industry peers
  • Play different roles on a game development team

Program Outcomes
This course teaches to the following program outcomes:

  • demonstrate technical proficiency and creative skills as related to the digital gaming field
  • compare and evaluate electronic games taxonomy and design theory
  • mod game levels in current level editing tools

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40