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Apr 28, 2024
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Catalog 2020-2021 [ARCHIVED CATALOG]
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GAME 182 Game Mechanics II4 credits Students will work on small teams to create a game mod using an industry standard level editing software. Best practices for advanced level editing techniques will be practiced as well level design theory, creation, and workflow.
Prerequisites: GAME 124 and GAME 127
Course Outcomes Upon successful completion of this course students will be able to:
- Use advanced tools in a level editing to create game levels
- Create particle effects within the Unreal Developer Kit (UDK)
- Create triggers and procedurally generated content within the UDK
- Create traditionally drawn schematics and maps of levels to relate to a team
- Pitch your vision of a game prototype to industry peers
- Play different roles on a game development team
Program Outcomes This course teaches to the following program outcomes:
- demonstrate technical proficiency and creative skills as related to the digital gaming field
- compare and evaluate electronic games taxonomy and design theory
- mod game levels in current level editing tools
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
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