Catalog 2020-2021 
    
    Apr 28, 2024  
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 165 3D Character Design

4 credits
Students construct and map “Low Polygon” 3D characters of their own design in this course. Students practice various modeling and skinning techniques and construct their own texture map for this character. Students learn to differentiate key attributes between a High Polygon and a Low Polygon character.

Prerequisites: GAME 124  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Utilize various modeling techniques
  • Apply high quality textures to Model
  • Troubleshoot polygonal issues

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40