Catalog 2020-2021 
    
    Apr 28, 2024  
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 150 Character Animation I

4 credits
This course covers the elements of rigging and animating a character in Maya. Students will rig a skeleton in Maya, and apply that rig to a character. Students will also animate this character in various short Maya scenarios. Emphasis on traditional animation techniques will be applied in this course.

Prerequisites: GAME 124  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Rig 3D models
  • Skin and weight in Maya
  • Effectively use various animation techniques in Maya
  • Lip sync in Maya

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40