|
|
Apr 28, 2024
|
|
Catalog 2020-2021 [ARCHIVED CATALOG]
|
GAME 150 Character Animation I4 credits This course covers the elements of rigging and animating a character in Maya. Students will rig a skeleton in Maya, and apply that rig to a character. Students will also animate this character in various short Maya scenarios. Emphasis on traditional animation techniques will be applied in this course.
Prerequisites: GAME 124
Course Outcomes Upon successful completion of this course students will be able to:
- Rig 3D models
- Skin and weight in Maya
- Effectively use various animation techniques in Maya
- Lip sync in Maya
Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40
|
|
|