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Jan 15, 2025
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Catalog 2017-2018 [ARCHIVED CATALOG]
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GAME 210 High Resolution Sculpting I4 credits This course will introduce students to the basics of the ZBrush software. Students will learn the techniques associated with ZBrush as well as Basic 3D modeling theory.
Prerequisites: GAME 124
Quarters Offered: All
Student Outcomes/Competencies: Upon successful completion of this course students will be able to:
- Construct basic models in 3D using Zbrush
- Edit existing models with Zbrush
- Paint textures using Zbrush
- Compare and analyze various modeling techniques
- Troubleshoot technical problems
Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
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