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Jan 15, 2025
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Catalog 2017-2018 [ARCHIVED CATALOG]
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GAME 182 Level Editing II4 credits Students will work on small teams to create a game mod using an industry standard level editing software. Best practices for advanced level editing techniques will be practiced as well level design theory, creation, and workflow.
Prerequisites: GAME 124 and GAME 127
Quarters Offered: All
Student Outcomes/Competencies: Upon successful completion of this course students will be able to:
- Use advanced tools in a level editing to create game levels
- Create particle effects within the Unreal Developer Kit (UDK)
- Create triggers and procedurally generated content within the UDK
- Create traditionally drawn schematics and maps of levels to relate to a team
- Pitch your vision of a game prototype to industry peers
- Play different roles on a game development team
Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
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