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Jan 28, 2025
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Catalog 2017-2018 [ARCHIVED CATALOG]
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GAME 165 3D Character Design4 credits Students construct and map “Low Polygon” 3D characters of their own design in this course. Students practice various modeling and skinning techniques and construct their own texture map for this character. Students learn to differentiate key attributes between a High Polygon and a Low Polygon character.
Prerequisites: GAME 124
Quarters Offered: Winter, Spring
Student Outcomes/Competencies: Upon successful completion of this course students will be able to:
- Utilize various modeling techniques
- Apply high quality textures to Model
- Troubleshoot polygonal issues
Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
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