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Jan 15, 2025
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Catalog 2017-2018 [ARCHIVED CATALOG]
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GAME 150 Character Animation I4 credits This course covers the elements of rigging and animating a character in Maya. Students will rig a skeleton in Maya, and apply that rig to a character. Students will also animate this character in various short Maya scenarios. Emphasis on traditional animation techniques will be applied in this course.
Prerequisites: GAME 124
Quarters Offered: Fall, Spring
Student Outcomes/Competencies: Upon successful completion of this course students will be able to:
- Rig 3D models
- Skin and weight in Maya
- Effectively use various animation techniques in Maya
- Lip sync in Maya
Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40
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