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Feb 05, 2025
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Catalog 2022-2023 [ARCHIVED CATALOG]
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GAME 430 Production Team 3: Postproduction5 credits This course builds on Production Team 2: Production and focuses on completing, testing, and marketing the project. Throughout the course, the development will end and the project will be prepared for release and submission.
Prerequisites: GAME 422
Course Outcomes Upon successful completion of this course students will be able to:
- Finalize and playtest a game concept started in DGIM 415 Production Team 2
- Develop marketing strategy
- Create concept art and promotional graphics for marketing
- Design a website to market each team’s game
- Produce and apply appropriate sound effects and transitions to game design
- Examine all assets for appropriate file extensions and optimization
- Schedule delivery plans for various platforms
- Finalize occlusion culling plane strategy
- Resolve all memory issues
- Implement baked lighting into game
Program Outcomes This course teaches to the following program outcomes:
- develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
- produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
- develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
- create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management
Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20
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