Catalog 2022-2023 
    
    Apr 29, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 318 2D Game Design

4 credits
This course examines and workshops the development process for 2D games. Students will create original games in common genres for multiple hardware platforms. Topics covered include aesthetics, level design, visual cues, incentive, difficulty, level flow, play controls, scripting, audio, and mechanics in 2D.

Prerequisites: Admission to GAME BAS program or instructor permission

Course Outcomes
Upon successful completion of this course students will be able to:

  • Develop a keen observation of gameplay
  • Define how game mechanics and interface define gameplay
  • Define the overall gameplay
  • Create compelling aesthetics  
  • Design and build game levels
  • Balance game level flow and progression
  • Devise intuitive gameplay controls
  • Implement scripting and coding to initiate and control gameplay events
  • Construct gameplay mechanics including frame rate and interaction of play to objects
  • Compare and contrast vector and raster art and generate graphics for 2D
  • Enhance frame rate performance through optimization of code and graphics

Program Outcomes
This course teaches to the following program outcomes:

  • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
  • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40