Sep 01, 2025  
Catalog 2020-2021 
    
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 430 Production Team 3: Postproduction

5 credits
This course builds on Production Team 2: Production and focuses on completing, testing, and marketing the project. Throughout the course, the development will end and the project will be prepared for release and submission.

Prerequisites: GAME 422  

Program Outcomes
This course teaches to the following program outcomes:

  • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Global Outcomes
This course teaches to the global outcomes of communication and information literacy.

Total Hours: 60 Theory (Lecture) Hours: 40 Guided Practice (Lab or Clinical) Hours: 20