Aug 31, 2025  
Catalog 2020-2021 
    
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 410 Interactive System Design

3 credits
This course explores the fundamental principles of interactive design; visual communication and the psychological principles related to design; human perception, memory, and cognitive flow; and conceptual approaches to visual systems. Students will develop the conceptual, analog, and digital skills and tools needed to design, build, and evaluate games and interactive experience systems. Labs will include flowcharting information architecture, storyboarding intuitive user interface and user experience, and rapid interface prototyping techniques.

Prerequisites: GAME 330 , GAME 332 , and GAME 335  

Total Hours: 40 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 20