Catalog 2018-2019 
    
    Mar 29, 2024  
Catalog 2018-2019 [ARCHIVED CATALOG]

GAME 134 3D Materials and Textures

4 credits
This course covers the elements of creating portfolio quality Shaders/Textures applied to a 3D scene. Best practices for creating realistic looking textures will be applied. Students will apply techniques learned in class and build a realistic 3D scene based on a theme.

Prerequisites: GAME 124  

Quarters Offered: Fall, Winter

Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Create realistic looking textures in Photoshop
  • Apply various textures to 3D objects in a scene
  • Create Alpha channels
  • Create Bump and Normal maps
  • Model props in a using current 3D software


Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40