Catalog 2017-2018 
    
    Jul 17, 2018  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 415 Production Team 1: Preproduction

4 credits
This is the first class of a year-long course broken into three sections. The class will be organized into teams to develop an extensive project. Preproduction will examine and model through how real projects are designed, vetted, and planned before entering full production. Not only will students design and prototype the project and it systems, but they will plan and schedule the development using existing design methodologies based on given target dates, design specifics, task lists, and dependencies.

Prerequisites: GAME 330 , GAME 332 , and GAME 335  

Quarters Offered: Fall

Total Hours: 50 Lecture Hours: 30 Lab or Clinical Hours: 20