Catalog 2017-2018 
    
    Mar 29, 2024  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 266 Character Animation II with Maya

4 credits


Course builds upon the character and technical animation skills learned in MMDP 150 Character Animation 1. Students will rig a skeleton in Maya, apply and weight that rig to a character mesh, and animate the character in Maya with emphasis on advanced digital and traditional and character animation techniques.

This course develops a mastery of character acting and emotional facial animation in Maya with advanced rigging techniques with the goal of producing a professional quality demo sample reel. Students will learn to animate looping and linking game play animation cycles- walk, run, jump, fall, hit, recoil, gesture, idle, etc.

Prerequisites: GAME 124  and GAME 150  

GAME 165  recommended

Quarters Offered: Fall

Global Outcomes:
 

 

Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Create and implement a rig for biped character animation in Maya
  • Utilize key frame and procedural animation
  • Adjust and edit skin weights
  • Create looping cycles of key-framed actions
  • Create fluid, dynamic character animation
  • Create emotionally expressive facial and body gestures.
  • Create lip sync facial animation
  • Utilize Motion Capture data
  • Produce professional quality animation demo reel


Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40