Catalog 2017-2018 
    
    Mar 28, 2024  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 215 High Resolution Sculpting II

4 credits
This course will build on the student’s previous knowledge of Zbrush and introduce advanced skills related to implementing Zbrush into the game production pipeline. Students will learn how to create highly detailed characters and objects that can be displayed in portfolios.

Prerequisites: GAME 210  

Quarters Offered: All

Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Create high end models for game production
  • Implement high end skills like topology, extraction, and normal mapping
  • Paint textures using Zbrush and export to Maya
  • Create a portfolio piece to show potential employers
  • Customize the interface, create macros, and tweak Zscripts


Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40