Catalog 2017-2018 
    
    Mar 28, 2024  
Catalog 2017-2018 [ARCHIVED CATALOG]

GAME 182 Level Editing II

4 credits
Students will work on small teams to create a game mod using an industry standard level editing software. Best practices for advanced level editing techniques will be practiced as well level design theory, creation, and workflow.

Prerequisites: GAME 124  and GAME 127  

Quarters Offered: All

Student Outcomes/Competencies:
Upon successful completion of this course students will be able to:

  • Use advanced tools in a level editing to create game levels
  • Create particle effects within the Unreal Developer Kit (UDK)
  • Create triggers and procedurally generated content within the UDK
  • Create traditionally drawn schematics and maps of levels to relate to a team
  • Pitch your vision of a game prototype to industry peers
  • Play different roles on a game development team


Total Hours: 60 Lecture Hours: 20 Lab or Clinical Hours: 40