Catalog 2022-2023 
    
    Apr 28, 2024  
Catalog 2022-2023 [ARCHIVED CATALOG]

GAME 266 Character Animation 2 with Maya

4 credits


Course builds upon the character and technical animation skills learned in MMDP 150 Character Animation 1. Students will rig a skeleton in Maya, apply and weight that rig to a character mesh, and animate the character in Maya with emphasis on advanced digital and traditional and character animation techniques.

This course develops a mastery of character acting and emotional facial animation in Maya with advanced rigging techniques with the goal of producing a professional quality demo sample reel. Students will learn to animate looping and linking game play animation cycles- walk, run, jump, fall, hit, recoil, gesture, idle, etc.

Prerequisites: GAME 124  and GAME 150  

GAME 165  recommended

Course Outcomes
Upon successful completion of this course students will be able to:

  • Create and implement a rig for biped character animation in Maya
  • Utilize key frame and procedural animation
  • Adjust and edit skin weights
  • Create looping cycles of key-framed actions
  • Create fluid, dynamic character animation
  • Create emotionally expressive facial and body gestures.
  • Create lip sync facial animation
  • Utilize Motion Capture data
  • Produce professional quality animation demo reel

Program Outcomes
This course teaches to the following program outcome:

  • rig and animate characters and props in current industry tools

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40