Catalog 2020-2021 
    
    Apr 28, 2024  
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 332 3D Game Design

4 credits
This course examines and workshops developing games for interactive 3D game engines. Students will create game projects in different genres incorporating 3D game mechanics, controls, and cameras. The course will explore the use of aesthetics and level design in a variety of 3D game genres.

Prerequisites: Admission to GAME BAS program or instructor permission

Course Outcomes
Upon successful completion of this course students will be able to:

  • Design and create 3D gameplay and interactive experiences
  • Apply conceptual design and aesthetics to create an interactive experience
  • Analyze the impact of games on individuals and society
  • Design for different types of genres and platforms
  • Explore game design on different game software engines
  • Create compelling core gameplay mechanics
  • Design within technical and hardware constraints
  • Demonstrate the impact of visuals and music on gameplay

Program Outcomes
This course teaches to the following program outcomes:

  • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
  • demonstrate proficiency in 3D modeling - characters, hard surface, environments and props, and lighting and effects in Maya and Z-Brush
  • develop expertise in concepting, designing, and building in-engine game play environments with interactive elements, with emphasis on technical proficiency in workflow, rendering pipelines, shaders, and effects
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges
  • create multi-disciplinary software development projects that mirror professional work flow, incorporating game design, conceptualization, and creation of digital assets, sound design, audio production, software integration, and project management

Global Outcomes
This course teaches to the global outcomes of communication, information literacy, and teamwork.

Total Hours: 50 Theory (Lecture) Hours: 30 Guided Practice (Lab or Clinical) Hours: 20