Catalog 2020-2021 
    
    Apr 28, 2024  
Catalog 2020-2021 [ARCHIVED CATALOG]

GAME 315 Principles of Game Play Mechanics

3 credits
This course covers ontologies and principles of gameplay mechanics and how these elements define player interactions with the rules of a game. Students will learn the formal properties of games: rules, objectives, challenges, rewards, goals, player actions, strategies, and game states. Students will research and develop non-traditional, experimental, and artistic games, as well as games with a commercial focus.

Prerequisites: Admission to GAME BAS program or instructor permission

Course Outcomes
Upon successful completion of this course students will be able to:

  • Analyze the psychology and principles of play in all forms
  • Conceptualize, visualize, and document the flow of interactive experiences
  • Create meaningful and compelling gameplay experiences
  • Balance gameplay experience with levels of difficulty
  • Analyze and incorporate user feedback into game design
  • Implement the principle of “Easy to learn - but difficult to master”
  • Design and balance risk/reward scenarios for the player
  • Determine which elements can be automated to enhance gameplay
  • Design interactive experiences based on traditional core gameplay mechanics
  • Assess the social and ethical consequences of games and gameplay

Program Outcomes
This course teaches to the following program outcomes:

  • analyze all of the core areas of digital game design and interactive development while allowing for in-depth focus and development on a small subset targeted at industry specialization
  • produce project architecture, workflow, and pipeline working with data structures, porting to mobile platforms, and utilizing inter-process communication techniques and graphics processing units programming
  • develop proficiency creating and integrating user interface (UI) and user experience (UX) into interactive projects with an emphasis on human-centered design theory and principles of inclusive and accessible design
  • apply the science and foundations behind UX and solve business problems via design, including analysis of human behavior, and how users use UI, and think about user interface to solve problems and game play challenges

Global Outcomes
This course teaches to the global outcome of critical thinking.

Total Hours: 40 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 20