Catalog 2020-2021 
    
    Apr 27, 2024  
Catalog 2020-2021 [ARCHIVED CATALOG]

DSGN 191 Portfolio Foundations

4 credits


This portfolio preparation course is designed to assist students in preparing for the Portfolio/Job Search class and future industry employment. Students will critically examine current and previous multimedia works with faculty from the program to determine strengths and areas of improvement to focus on for the remainder of the degree.

Topics and activities will include public speaking practice, research-based assignments, portfolio presentation, revisions, and industry guest speakers. Faculty coaching and recommendations will be provided as to the best steps for success in the design and digital gaming and interactive media industries based on the quality and content of the student work in this course.

This class should be taken halfway through the AAS-T degree program for Design and for Digital Gaming and Interactive Media.

Prerequisites: DSGN 122 , DSGN 128 , and DSGN 170  

Corequisites: CSD 112 , DSGN 153 , and DSGN 155  

Course Outcomes
Upon successful completion of this course students will be able to:

  • Describe the caliber of portfolio work expected in entry-level portfolios in the student’s chosen area of the multimedia industry
  • Describe current strengths and areas that need improvement in portfolio work
  • Analyze and identify the different types of portfolios used for various industries
  • Demonstrate ability to accept constructive criticism in order to improve portfolio work
  • Demonstrate knowledge of specific areas of career interest within the multimedia field
  • Articulate the importance of refining and customizing the portfolio and other job materials to a specific target audience

Program Outcomes
This course teaches to the following program outcomes:

  • demonstrate superior technical skills in industry standard software
  • create effective solutions to design challenges using the elements and principles of design
  • create, edit and integrate vector and raster graphics within a variety of layouts for web, mobile device, print and interactive projects
  • describe the historical significance and current design standards for typographic design, and effectively use type in print and screen-based publications
  • apply basic coding skills to projects using HTML, CSS and other scripting languages
  • demonstrate an understanding of content management systems through use in projects
  • describe the importance of site navigation and usability in web and mobile design
  • prepare project deliverables for commercially printed materials, interactive documents and ePublications

Total Hours: 60 Theory (Lecture) Hours: 20 Guided Practice (Lab or Clinical) Hours: 40